找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Global Game Industries and Cultural Policy; Anthony Fung Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Games.mobile phone

[復制鏈接]
樓主: radionuclides
11#
發(fā)表于 2025-3-23 12:46:34 | 只看該作者
12#
發(fā)表于 2025-3-23 17:30:27 | 只看該作者
Revisiting Creative Industry Models for Game Industry Development in Southeast Asia-centered transnationalism and globalization. With the game industry as the empirical case, the chapter also discusses the argument that the sole focus on the “Americanization” paradigm misjudges Japan’s transnational cultural power in the region and the circuit of cultural globalization.
13#
發(fā)表于 2025-3-23 21:31:35 | 只看該作者
Media Globalization of Cultural Industries in the Twenty-First Century: A Case Study of Taiwan’s Onl the dynamics of the digital cultural industry must be explained in terms of their complex connotations. Different types of scenarios are applied to explain the transformation of the online gaming industry that is shaped by the interactions of technology, capital, and the market at different times
14#
發(fā)表于 2025-3-23 22:45:08 | 只看該作者
A Patchwork of Potential: A Survey of the European Game Industryscendance. Numerous government-issued reports have quantified the volume of the Dutch game industry and as well as its growth potential. Yet, less attention has been paid to how this growth has come to be and its implications for issues of labor security.
15#
發(fā)表于 2025-3-24 02:48:09 | 只看該作者
Contested Reception of the Free-To-Play Business Model in the North American Video Game Marketf games, offers a critical interpretation of the production context and environment. The author finds that top-level management in game corporations as well as many game design professionals are willing to give free-to-play a try. This trend is expected to benefit not only the oligopolistic corporations, but also midsize and indie game companies.
16#
發(fā)表于 2025-3-24 08:11:55 | 只看該作者
The Place of the Mobile Play: Camera Phone Play and Gamified Locative Mediaday media routines and ritual, create playfully social spaces that bring meaning to games and gamification. It concludes that the “applification” ecology associated with play and smartphone will blur the distinctions of locative, social, and mobile.
17#
發(fā)表于 2025-3-24 14:37:17 | 只看該作者
Online Game Worlds as a Virtual Co-presence across National Bordersommunities and identities, and digital-game subjectivity contribute to the emerging global village. Ongoing online game worlds then in the long term cultivate shared experiences among users. The authors then argue that the online game world migration phenomenon is a vivid example of collective contact experiences in the current digital era.
18#
發(fā)表于 2025-3-24 16:10:10 | 只看該作者
M. A. J. van der Laak,S. J. Maessen on the end user of games and to address the experience of gaming in a contextually situated manner. The unique global and comparative perspective of organizing this book is coherently aligned with in-depth discussion of cultural policy among and against regions and nations
19#
發(fā)表于 2025-3-24 21:25:02 | 只看該作者
20#
發(fā)表于 2025-3-24 23:36:59 | 只看該作者
https://doi.org/10.1007/978-3-8350-9577-9uth Korean online game industry, the author examines the local factors that formed the early industry dynamics and uses this case to elaborate a unique example of new media globalization that is free from the influence of Western multinational companies
 關于派博傳思  派博傳思旗下網站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網 吾愛論文網 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經驗總結 SCIENCEGARD IMPACTFACTOR 派博系數 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網安備110108008328) GMT+8, 2025-10-9 13:36
Copyright © 2001-2015 派博傳思   京公網安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
临海市| 西和县| 灌阳县| 龙井市| 高陵县| 武清区| 上林县| 台中市| 大新县| 黄冈市| 凉城县| 图片| 阳信县| 彭水| 克什克腾旗| 株洲市| 和平区| 桂林市| 潼关县| 新巴尔虎左旗| 遵化市| 峨眉山市| 定兴县| 涡阳县| 镇原县| 启东市| 昌平区| 油尖旺区| 郎溪县| 高淳县| 康定县| 化德县| 精河县| 大宁县| 新乐市| 易门县| 平江县| 明星| 京山县| 扶沟县| 弋阳县|