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Titlebook: Geometric and Discrete Path Planning for Interactive Virtual Worlds; Marcelo Kallmann,Mubbasir Kapadia Book 2016 Springer Nature Switzerla

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11#
發(fā)表于 2025-3-23 11:26:32 | 只看該作者
Epilogues, including their state-of-the-art ap– plications to animating autonomous virtual humans in interactive virtual worlds. We adopted a bottom-up perspective, systematically introducing the readers to the classical methods and to how they can be extended to meet the growing demands of today’s interact
12#
發(fā)表于 2025-3-23 14:03:30 | 只看該作者
978-3-031-01460-4Springer Nature Switzerland AG 2016
13#
發(fā)表于 2025-3-23 19:51:51 | 只看該作者
Geometric and Discrete Path Planning for Interactive Virtual Worlds978-3-031-02588-4Series ISSN 2469-4215 Series E-ISSN 2469-4223
14#
發(fā)表于 2025-3-24 00:56:00 | 只看該作者
The Case of the Three Numeraires,olves designing a decomposition of the navigable space into a discrete set of connected elements such as points, lines, cells, and/or poly– gons. These connected elements are then represented as a graph on which discrete graph search algorithms can be applied for solving path planning queries. While
15#
發(fā)表于 2025-3-24 02:39:52 | 只看該作者
https://doi.org/10.1007/978-1-349-25921-2 with a graph. The process transforms the continuous path planning problem into a discrete planning problem. For each node of the graph, there are only a discrete number of choices to decide in which direction to move next.
16#
發(fā)表于 2025-3-24 08:44:41 | 只看該作者
International Debts: a Crisis for Whom?nning. Because most applications of virtual worlds will focus on speed of computation, graph representations will most often be of linear size even though the shortest paths computed in them will often not be the shortest path in the corresponding Euclidean plane. The problem of finding Euclidean sh
17#
發(fā)表于 2025-3-24 14:20:12 | 只看該作者
The Future of Economic Development,ons and to efficiently support the compu– tation of navigation queries. By delimiting the free navigable regions, the navigation mesh can support path planning and also provide important spatial information that agents can use during collision avoidance and behavior execution. As seen in Chapter 1,
18#
發(fā)表于 2025-3-24 17:59:43 | 只看該作者
Major Debates in Economic Development planning. While the foundational techniques are always present, there are a number of additional challenges to be addressed when design– ing planning solutions for interactive virtual worlds. The remaining chapters of this book review several techniques that can be used for addressing these additio
19#
發(fā)表于 2025-3-24 22:54:00 | 只看該作者
Economic Development in the Context of Chinaables autonomous agents to be more aware of the semantics of objects in the environment and thus interpret high-level navigation goals with dynamic and meaningful spatial path constraints. At a personal scale, such constraints may include: specific location investigation (“check behind the building”
20#
發(fā)表于 2025-3-24 23:56:17 | 只看該作者
https://doi.org/10.1007/978-3-031-54569-6le meeting real-time constraints. While researchers have explored several methods to make real-time planning a more tractable problem, and many of these techniques have been very successful, i.e., dynamic planners can efficiently adapt to dynamic changes in a graph, hierarchical planners increase pe
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