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Titlebook: Geek and Hacker Stories; Code, Culture and St Brian Alleyne Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive lice

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發(fā)表于 2025-3-21 16:58:31 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Geek and Hacker Stories
副標(biāo)題Code, Culture and St
編輯Brian Alleyne
視頻videohttp://file.papertrans.cn/382/381103/381103.mp4
概述Brings contemporary geek communities and geek culture to life with media case studies, ethnography and narrative analysis.Opens up computer science by focusing on cultural and amateur practices of com
圖書封面Titlebook: Geek and Hacker Stories; Code, Culture and St Brian Alleyne Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive lice
描述.Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the “self” and the “enemy”, and express and debate a range of political positions.. .Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account..
出版日期Book 2019
關(guān)鍵詞Technologies; sociology; digital; ethnography; technoculture; New Media; internet
版次1
doihttps://doi.org/10.1057/978-1-349-95819-1
isbn_ebook978-1-349-95819-1
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature Limited
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 22:44:21 | 只看該作者
Platform War Stories, slightly different tech preferences. Geeks have always organised themselves along techno-tribal lines. Heated exchanges and tribal conflicts go back to the earliest days of personal computing. This chapter examines how platform war stories construct the ‘self’ and the ‘enemy’, and how both mindshar
板凳
發(fā)表于 2025-3-22 01:02:02 | 只看該作者
地板
發(fā)表于 2025-3-22 05:28:27 | 只看該作者
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發(fā)表于 2025-3-22 12:14:07 | 只看該作者
Afterword: Coda, are specific to the fictive ethnicity of geeks and specific to cyber-utopian and techno-libertarian worldviews of mainstream journalists and media commentators on tech. By taking apart some of the narratives, we understand how they create the effects that they do, and we can question them and think
6#
發(fā)表于 2025-3-22 15:08:30 | 只看該作者
https://doi.org/10.1007/978-3-322-84088-2yber-utopianism, techno-libertarianism, and techno-anarchism; examines the distinctive narrative strategies that are associated with each perspective; and looks at how geek stories use these to try to resolve tensions around democracy and meritocracy.
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發(fā)表于 2025-3-22 19:01:36 | 只看該作者
8#
發(fā)表于 2025-3-22 23:23:44 | 只看該作者
science by focusing on cultural and amateur practices of com.Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and t
9#
發(fā)表于 2025-3-23 01:49:01 | 只看該作者
https://doi.org/10.1007/978-3-322-93778-0to the earliest days of personal computing. This chapter examines how platform war stories construct the ‘self’ and the ‘enemy’, and how both mindshare and market share are constructed and debated by plotting numbers as well as stories.
10#
發(fā)表于 2025-3-23 08:30:34 | 只看該作者
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