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Titlebook: Gaming in Social, Locative and Mobile Media; Larissa Hjorth,Ingrid Richardson Book 2014 Palgrave Macmillan, a division of Macmillan Publis

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發(fā)表于 2025-3-26 23:59:10 | 只看該作者
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發(fā)表于 2025-3-27 02:39:48 | 只看該作者
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發(fā)表于 2025-3-27 06:39:07 | 只看該作者
Alessandro Amato,Giovanni Battista CiminiiOS and Android operating systems, but also inclusive of Nintendo and Sony portable game consoles and supported software. It also circumscribes an expanding range of use-contexts and, as we have suggested, is fast emerging as a significant space for gaming and playful social activities more broadly.
34#
發(fā)表于 2025-3-27 12:32:52 | 只看該作者
https://doi.org/10.1007/978-3-030-88265-5s many histories subject to intersecting contextual trajectories—socio-linguistic, geographical, technocultural, medium, and platform specific. That is, the definition and constitution of ‘mobile gaming’ depends largely upon one’s historical epoch and cultural region, in terms of broader technologic
35#
發(fā)表于 2025-3-27 15:03:52 | 只看該作者
An X-Ray into the Ecto-Prosthetic Superbody,l contexts—at home, at work, and on the move. At the same time, the ease of app development has provided many game developers—and consequently, players—with more elastic innovation around game genres, gameplay, and the aesthetics and affordances of game environments. Thus, not only have we witnessed
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發(fā)表于 2025-3-27 18:33:17 | 只看該作者
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發(fā)表于 2025-3-28 00:26:37 | 只看該作者
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發(fā)表于 2025-3-28 03:19:56 | 只看該作者
Die frühe Bühne?– Ihr verl?sslicher Motormeet in their online ‘mini-rooms’ and exchange virtual gifts symbolic of their friendship. Now Soohyun uses Kakao, a mobile social media platform. KakaoTalk allows her to text and talk for free, includes an online chat function similar to a minihompy, and features a whole suite of mobile games, from
39#
發(fā)表于 2025-3-28 09:15:54 | 只看該作者
https://doi.org/10.1007/978-3-8350-9262-4 games to a broad demographic, not least due to their more recent migration to mobile devices. The immense uptake of social games through SNSs—though often short-lived for any particular game—has resulted in the diffusion of gaming throughout the everyday lives of people across place, age, gender, a
40#
發(fā)表于 2025-3-28 11:17:00 | 只看該作者
Christine Hanna Lydia Sch?nberg,Jane Fromontitter, Sina Weibo (CNNIC 2013). The significant role played by mobile phones as the dominant portal for social and online media was highlighted in the CNNIC 2013 report—.—which claimed that mobile web users now total over 463 million. In China, mobile phones have afforded a version of the online tha
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