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Titlebook: Gaming in Social, Locative and Mobile Media; Larissa Hjorth,Ingrid Richardson Book 2014 Palgrave Macmillan, a division of Macmillan Publis

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21#
發(fā)表于 2025-3-25 04:29:04 | 只看該作者
Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gamingal, economic, and transnational flows, the collective gaming habits, attitudes, and uptake within one’s cultural milieu, and more narrowly upon one’s individual game experiences and preferences within these contexts.
22#
發(fā)表于 2025-3-25 10:30:49 | 只看該作者
Reconceptualising Casual Play an increase in the popularity of casual and ‘small’ games across web-based and mobile media, the spectrum of gaming has also shifted to include playful social media and location-based apps, as gameplay traverses cultures, places, and media interfaces, and players engage in a diverse array of use-contexts and modalities of play.
23#
發(fā)表于 2025-3-25 12:35:52 | 只看該作者
Locating Home: Cross-generational Play and Co-presencet traverses urban and rural divides. With over 200 million smartphone subscribers (along with countless millions of . or copy versions), increasingly mobile social media is part of China’s mediascape.
24#
發(fā)表于 2025-3-25 18:45:34 | 只看該作者
Toward Better Theory and Practice,rite puzzle game . so he can play (and stay put) while they wait in line at the supermarket. Over in Shanghai, a university student and her mother keep in regular online contact by playing . together.
25#
發(fā)表于 2025-3-25 23:28:41 | 只看該作者
26#
發(fā)表于 2025-3-26 01:14:59 | 只看該作者
Introductionrite puzzle game . so he can play (and stay put) while they wait in line at the supermarket. Over in Shanghai, a university student and her mother keep in regular online contact by playing . together.
27#
發(fā)表于 2025-3-26 07:27:32 | 只看該作者
Locating the Game: Location-Based Services (LBSs) and Playful Visualitiesicture and uploads to Kakao. With a photo album feature, online cyber room, IM capacities, and a games suite, Kakao allows her to shift in and out of online and offline modes, and between social and gameworlds while on the move. With Kakao, she finds she is never alone even when she may be physically separate from others.
28#
發(fā)表于 2025-3-26 09:15:49 | 只看該作者
Book 2014Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the ‘playful turn‘ in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
29#
發(fā)表于 2025-3-26 15:40:13 | 只看該作者
https://doi.org/10.1057/9781137301420mobile phones; smart phones; mobile media; mobile games; social media; social games; location-based games;
30#
發(fā)表于 2025-3-26 17:07:28 | 只看該作者
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