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Titlebook: Gamification of Life and the Gaming Society; The Ludic Century Fabian Arlt,Hans-Jürgen Arlt Book 2023 The Editor(s) (if applicable) and The

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書目名稱Gamification of Life and the Gaming Society
副標(biāo)題The Ludic Century
編輯Fabian Arlt,Hans-Jürgen Arlt
視頻videohttp://file.papertrans.cn/381/380587/380587.mp4
概述Systematically anchors computer games in the digital culture.Discusses all genres of digital gaming and play.Describes playing and gaming in terms of communication and social theory
叢書名稱SpringerBriefs in Education
圖書封面Titlebook: Gamification of Life and the Gaming Society; The Ludic Century Fabian Arlt,Hans-Jürgen Arlt Book 2023 The Editor(s) (if applicable) and The
描述.This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). It shows how gaming has become a focal point of the entertainment industry, marked by boundless professionalization and monetization, especially in the realm of sports, and how games become global platforms for social networks, where players from all over the world meet in digital sandboxes. The combination of the virtual and the ludic creates hyperreal spaces in which people try out new forms of interaction, cooperation, and even brainstorming. The authors ask if this behavior has become the new way of life and the new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today‘s gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unex
出版日期Book 2023
關(guān)鍵詞Gamification; Games Industry; Serious Games; Ludic Communication; Narration; Violence; Computer Games; Digi
版次1
doihttps://doi.org/10.1007/978-3-031-45907-8
isbn_softcover978-3-031-45906-1
isbn_ebook978-3-031-45907-8Series ISSN 2211-1921 Series E-ISSN 2211-193X
issn_series 2211-1921
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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,Drei Gedichte von Robert Frost zum Anh?ren, of the major societal functional fields - e.g. family, education, economy, politics, science, military, health, art, sport - has its own mix of methods to instrumentalize the game. Gambling and performance games are primarily economic deformations of the game. Colonization, Serious Games and Gamifi
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978-3-031-45906-1The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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Fabian Arlt,Hans-Jürgen ArltSystematically anchors computer games in the digital culture.Discusses all genres of digital gaming and play.Describes playing and gaming in terms of communication and social theory
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2211-1921 cs of today‘s gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unex978-3-031-45906-1978-3-031-45907-8Series ISSN 2211-1921 Series E-ISSN 2211-193X
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