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Titlebook: Gamification of Life and the Gaming Society; The Ludic Century Fabian Arlt,Hans-Jürgen Arlt Book 2023 The Editor(s) (if applicable) and The

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樓主: Grievous
11#
發(fā)表于 2025-3-23 12:24:01 | 只看該作者
Book 2023he new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today‘s gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unex
12#
發(fā)表于 2025-3-23 17:54:54 | 只看該作者
13#
發(fā)表于 2025-3-23 21:37:34 | 只看該作者
The Game in Real Life, Real Life in the Game: An Introduction,n order to improve relationships with members, customers, clients, audiences. Thirdly, everyday social life itself, forced by digitalization, is taking on ludic characteristics in its normal course. Describing and analyzing these three developments is the subject of this book.
14#
發(fā)表于 2025-3-24 01:59:53 | 只看該作者
2211-1921 terms of communication and social theory.This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily a
15#
發(fā)表于 2025-3-24 05:17:16 | 只看該作者
16#
發(fā)表于 2025-3-24 09:02:52 | 只看該作者
17#
發(fā)表于 2025-3-24 13:53:04 | 只看該作者
,Wir nutzen die analytischen M?glichkeiten,eed at which computer games have spread in a large “variety of species” makes it clear. However, the computer game is not only a dependent variable of digitization, it is also considered a driver of technology. Digital technology inspires the game, the game inspires digital technology.
18#
發(fā)表于 2025-3-24 18:37:14 | 只看該作者
,Drei Gedichte von Robert Frost zum Anh?ren,cation have their peculiarities: In the case of colonization, external purposes penetrate into the ludic actions and influence them. Serious Games are designed from the outset for external purposes. Gamification has everyday action contexts as a starting point, which are enriched with ludic elements.
19#
發(fā)表于 2025-3-24 18:59:46 | 只看該作者
https://doi.org/10.1007/978-3-663-07084-9e it is open to decision, failure as well as success in view, encounter each other in unclear situations. This basic figure of the game is a typical life experience. This does not turn everyday life into a game. The game needs cared-for players, needs free time.
20#
發(fā)表于 2025-3-25 02:07:59 | 只看該作者
The Peculiarity of the Game: Successful Handling of the Unexpected,from the difference to social normality, which is dominated by the expected, the meaning of the game is to be found in dealing with the unexpected, both with the threats and the allure of the unexpected. From this, the game gains its appeal. This appeal culminates in success.
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