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Titlebook: Gamification in Learning and Education; Enjoy Learning Like Sangkyun Kim,Kibong Song,John Burton Book 2018 The Editor(s) (if applicable) a

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發(fā)表于 2025-3-21 19:21:40 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Gamification in Learning and Education
副標(biāo)題Enjoy Learning Like
編輯Sangkyun Kim,Kibong Song,John Burton
視頻videohttp://file.papertrans.cn/381/380585/380585.mp4
概述Offers practical guidance in applying gamification to education.Presents numerous gamification cases.Discusses relevant learning and gamification theories.Includes supplementary material:
叢書(shū)名稱Advances in Game-Based Learning
圖書(shū)封面Titlebook: Gamification in Learning and Education; Enjoy Learning Like  Sangkyun Kim,Kibong Song,John Burton Book 2018 The Editor(s) (if applicable) a
描述This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.?Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume?cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases..
出版日期Book 2018
關(guān)鍵詞Gamification; Engagement; Learning and education; Strategy; Gamification Strategy; learning and instructi
版次1
doihttps://doi.org/10.1007/978-3-319-47283-6
isbn_softcover978-3-319-83698-0
isbn_ebook978-3-319-47283-6Series ISSN 2567-8086 Series E-ISSN 2567-8485
issn_series 2567-8086
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 23:41:37 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:25:54 | 只看該作者
Konvexe Mengen und lineare Optimierung,Let’s explore a simple example of gamification.
地板
發(fā)表于 2025-3-22 05:51:49 | 只看該作者
5#
發(fā)表于 2025-3-22 08:47:16 | 只看該作者
,Allgemeines über Kurvengleichungen,Let’s explore gamification cases in liberal arts and social science education.
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發(fā)表于 2025-3-22 14:42:48 | 只看該作者
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發(fā)表于 2025-3-22 18:43:14 | 只看該作者
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發(fā)表于 2025-3-23 01:17:45 | 只看該作者
Theories for Gamification in Learning and Education,Let’s explore theories associated with gamification.
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發(fā)表于 2025-3-23 02:37:04 | 只看該作者
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發(fā)表于 2025-3-23 06:23:12 | 只看該作者
Gamify Your Instruction,Let’s experience gamification cases introduced in the previous chapters.
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