書目名稱 | Gamification in Learning and Education |
副標(biāo)題 | Enjoy Learning Like |
編輯 | Sangkyun Kim,Kibong Song,John Burton |
視頻video | http://file.papertrans.cn/381/380585/380585.mp4 |
概述 | Offers practical guidance in applying gamification to education.Presents numerous gamification cases.Discusses relevant learning and gamification theories.Includes supplementary material: |
叢書名稱 | Advances in Game-Based Learning |
圖書封面 |  |
描述 | This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.?Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume?cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.. |
出版日期 | Book 2018 |
關(guān)鍵詞 | Gamification; Engagement; Learning and education; Strategy; Gamification Strategy; learning and instructi |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-319-47283-6 |
isbn_softcover | 978-3-319-83698-0 |
isbn_ebook | 978-3-319-47283-6Series ISSN 2567-8086 Series E-ISSN 2567-8485 |
issn_series | 2567-8086 |
copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |