找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Games: Purpose and Potential in Education; Christopher Thomas Miller Book 2009 Springer-Verlag US 2009 Game-Based Learning.Games and Gende

[復(fù)制鏈接]
樓主: HBA1C
31#
發(fā)表于 2025-3-27 01:02:54 | 只看該作者
Video Games and Teacher Development: Bridging the Gap in the Classroom,s. Researchers in this chapter provide tested models to anchor the use of video games and simulations to current structures of teaching activities that teachers are already comfortable with in order to bridge the gap between Digital Immigrant pedagogy and Digital Native students. Research meets prac
32#
發(fā)表于 2025-3-27 02:20:31 | 只看該作者
Confronting the Dark Side of Video Games,ions from both light and dark sides. Some studies suggested that players who have been exposed to the “dark side” of video games may act out unacceptable social behaviors based on their learning experiences. This issue of the effect of unintentional learning in video games deserves much scrutiny and
33#
發(fā)表于 2025-3-27 07:06:21 | 只看該作者
34#
發(fā)表于 2025-3-27 13:25:32 | 只看該作者
35#
發(fā)表于 2025-3-27 15:08:36 | 只看該作者
36#
發(fā)表于 2025-3-27 20:43:22 | 只看該作者
Video Games and Teacher Development: Bridging the Gap in the Classroom,t teachers are already comfortable with in order to bridge the gap between Digital Immigrant pedagogy and Digital Native students. Research meets practice as the authors describe the use of Lesson Study, a Game-to-Classroom Map, and Understanding by Design in successful efforts to support teachers implementing video games in the classroom.
37#
發(fā)表于 2025-3-28 01:23:36 | 只看該作者
Blogging the Future from Multiple Perspectives,in a blog format to allow an evolving discussion among the authors. Topics covered within the chapter include games and the instructional design field, problems associated with games, assessment and games, cultural implications for games in education, and future potentials for games in education.
38#
發(fā)表于 2025-3-28 03:50:40 | 只看該作者
39#
發(fā)表于 2025-3-28 08:47:22 | 只看該作者
https://doi.org/10.1007/978-3-322-80288-0game,” “play,” “school” and “education” through a lexical and conceptual analysis within the Western culture, roaming among ancient and modern languages. It is through the rediscovery of our roots that we as educators can be better informed to either embrace or discard the call to integrate play into education for game-based instruction.
40#
發(fā)表于 2025-3-28 12:42:27 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 07:40
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
桃园市| 明光市| 海兴县| 泰安市| 萍乡市| 岳西县| 明溪县| 抚州市| 泸定县| 罗山县| 栖霞市| 大余县| 霸州市| 长葛市| 赤城县| 泸西县| 张家界市| 富宁县| 井冈山市| 嘉荫县| 中卫市| 石渠县| 满洲里市| 鹤庆县| 清河县| 璧山县| 浑源县| 灵寿县| 遂溪县| 应城市| 栾川县| 涞源县| 桑植县| 宜兰县| 汕尾市| 新泰市| 资溪县| 辉县市| 肥城市| 休宁县| 珲春市|