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Titlebook: Games: Purpose and Potential in Education; Christopher Thomas Miller Book 2009 Springer-Verlag US 2009 Game-Based Learning.Games and Gende

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發(fā)表于 2025-3-21 17:58:04 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Games: Purpose and Potential in Education
編輯Christopher Thomas Miller
視頻videohttp://file.papertrans.cn/381/380573/380573.mp4
概述Deals with foundations of educational gaming and learning.Content pervasive over time.There are currently no books that focus on how games can impact education
圖書封面Titlebook: Games: Purpose and Potential in Education;  Christopher Thomas Miller Book 2009 Springer-Verlag US 2009 Game-Based Learning.Games and Gende
描述.The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background...Games: Purpose and Potential in Education. focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning...This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field..
出版日期Book 2009
關鍵詞Game-Based Learning; Games and Gender; Games as Learning Motivator; Games in Education; Identity and Gam
版次1
doihttps://doi.org/10.1007/978-0-387-09775-6
isbn_softcover978-1-4419-3533-5
isbn_ebook978-0-387-09775-6
copyrightSpringer-Verlag US 2009
The information of publication is updating

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Learning by Designing Homemade PowerPoint Games,mes provide among the best exampies of cognitive psychology in action: authentie goals situated in a meaningful and motivating activity with clear and consistent feedback. However, ideas and approaches, no matter how innovative, which cannot meet the practical demands and limitations of a typical sc
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Taylorentwicklung und Potenzreihenmes provide among the best exampies of cognitive psychology in action: authentie goals situated in a meaningful and motivating activity with clear and consistent feedback. However, ideas and approaches, no matter how innovative, which cannot meet the practical demands and limitations of a typical sc
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Steven A. Barker,Austin R. Long historically and currently, that appeal to boys and girls. lt will examine at what age the differences in learning styles between genders beg ins to appear and when they become most pronounced. The chapter will focus on what the current research suggests about the way each gender learns and retains
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Metalinguistic Terms in Evaluations in which a few “good” games implement some well-known learning and instructional theories. “Good” games in this context are defined as those that have experienced both substantial commercial success and broad critical acc1aim: the deliberate implementation of one or another learning or instruction
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