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Titlebook: Games in Operations Management; IFIP TC5/WG5.7 Fourt Jens O. Riis,Riitta Smeds,Rik Landeghem Book 2000 IFIP International Federation for In

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發(fā)表于 2025-3-21 18:53:54 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Games in Operations Management
副標題IFIP TC5/WG5.7 Fourt
編輯Jens O. Riis,Riitta Smeds,Rik Landeghem
視頻videohttp://file.papertrans.cn/381/380563/380563.mp4
叢書名稱IFIP Advances in Information and Communication Technology
圖書封面Titlebook: Games in Operations Management; IFIP TC5/WG5.7 Fourt Jens O. Riis,Riitta Smeds,Rik Landeghem Book 2000 IFIP International Federation for In
描述Learning has become a constant state of mind for mostprofessionals in today‘s organizations. However, to become a truelearning enterprise, organizations cannot stop at instilling thisyearning for knowledge into their collaborators. They must alsocapture and formalize the common know-how of the organization, as wellas provide time and infrastructure to allow learning moments tohappen. The aim of the Gaming Workgroup within IFIP 5.7 on IntegratedProduction Management Systems and the European Group of UniversityTeachers for Industrial Management EHTB is to develop tools andformalisms to support experimental learning in these organizations. Ithas been proven that modelling the know-how, using visual environmentssuch as multimedia and graphic simulations, is a first step. This inturn allows for the development of games, i.e. challenging settingsthat foster group interaction and problem solving. ..Games in Operations Management. provides an excellent overview ofthe different game formats that have been developed and tested in pastyears, and includes games in a manufacturing environment, games in aservices environment, and games for teaching organizational values.The book comprises the se
出版日期Book 2000
關(guān)鍵詞Change Management; Manufacturing; business; modeling; optimization; organization; organizations; project ma
版次1
doihttps://doi.org/10.1007/978-0-387-35506-1
isbn_softcover978-1-4757-5306-6
isbn_ebook978-0-387-35506-1Series ISSN 1868-4238 Series E-ISSN 1868-422X
issn_series 1868-4238
copyrightIFIP International Federation for Information Processing 2000
The information of publication is updating

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發(fā)表于 2025-3-21 21:52:11 | 只看該作者
https://doi.org/10.1007/978-3-658-07518-7enefits of using simulation games are presented, as well as the outlooks for further work with this type of tools. Different aspects of the games development process are commented and specifically the overall effort involved is exposed.
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地板
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Simulation Games in the Project Management Environmentenefits of using simulation games are presented, as well as the outlooks for further work with this type of tools. Different aspects of the games development process are commented and specifically the overall effort involved is exposed.
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978-1-4757-5306-6IFIP International Federation for Information Processing 2000
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https://doi.org/10.1007/978-3-322-89465-6This paper presents the design process and features of a tailored, interactive and experiential simulation game that is used to promote the values of an electronics industry firm. The game design is evaluated to discover essential features in the games used for promoting values.
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https://doi.org/10.1007/978-3-642-65870-9logy. Important challenges are addressed concerning the visualization, real time interaction and telepresence in complex, group mode business process modeling and simulation for organizational learning.
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