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Titlebook: Games for Training, Education, Health and Sports; 4th International Co Stefan G?bel,Josef Wiemeyer Conference proceedings 2014 Springer Int

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書目名稱Games for Training, Education, Health and Sports
副標(biāo)題4th International Co
編輯Stefan G?bel,Josef Wiemeyer
視頻videohttp://file.papertrans.cn/381/380561/380561.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Games for Training, Education, Health and Sports; 4th International Co Stefan G?bel,Josef Wiemeyer Conference proceedings 2014 Springer Int
描述This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.
出版日期Conference proceedings 2014
關(guān)鍵詞augmented reality; computer games; interactive games; interactive hypermedia; interactive learning envir
版次1
doihttps://doi.org/10.1007/978-3-319-05972-3
isbn_softcover978-3-319-05971-6
isbn_ebook978-3-319-05972-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2014
The information of publication is updating

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Optimal Gain Overdesign in Analog Filtersocial dynamics as it changes the participant’s mutual perception. We conducted a psychosocial study to gain insight into the patients’ social environment and tested the system in two at home experiments. The results suggest that our system is able to equalize a healthy and disabled player and benefi
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Word Dominationwill present suggestions for application scenarios and further development possibilities. Some player impressions and reactions were gathered in a study at the University of Mannheim and at the Darmstadt . 2013 exhibition, during which the game was played by a broad audience.
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Conference proceedings 2014nisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.
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0302-9743 ding mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.978-3-319-05971-6978-3-319-05972-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Eby G. Friedman,J. H. Mulligan Jr.evel to the games, competition and group efforts can be initiated, giving further motivation to reach a certain goal. In this overview, we will present different approaches of game-based IT solutions to support active & healthy aging, including concrete examples from resent applications.
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