找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Narrative: Theory and Practice; Barbaros Bostan Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive licen

[復(fù)制鏈接]
樓主: 紀(jì)念性
21#
發(fā)表于 2025-3-25 03:52:59 | 只看該作者
2364-947X olution of game narrative in the new era of VR, AR and MRThis book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature o
22#
發(fā)表于 2025-3-25 09:34:14 | 只看該作者
2364-947X ection focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.?978-3-030-81540-0978-3-030-81538-7Series ISSN 2364-947X Series E-ISSN 2364-9488
23#
發(fā)表于 2025-3-25 13:36:28 | 只看該作者
https://doi.org/10.1007/978-1-4615-8539-8ble to imbue a game with an intrinsic sense of kindness through a careful selection of game mechanics and the accumulative atmosphere of a game’s space, where what is left on the cutting-room floor remains just as critical as what remains.
24#
發(fā)表于 2025-3-25 19:35:00 | 只看該作者
https://doi.org/10.1007/978-3-662-39500-4 narratives of virtual worlds or societies other than real-life bias permeating to design decisions. We collect and analyze data from the popular online multiplayer game World of Warcraft (WoW) to illustrate how gendered professions bias affects the design decisions in the game and might contribute to reinforcing our real-life stereotypes.
25#
發(fā)表于 2025-3-25 21:46:11 | 只看該作者
26#
發(fā)表于 2025-3-26 04:03:32 | 只看該作者
Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions Bias in Virtual Worlds narratives of virtual worlds or societies other than real-life bias permeating to design decisions. We collect and analyze data from the popular online multiplayer game World of Warcraft (WoW) to illustrate how gendered professions bias affects the design decisions in the game and might contribute to reinforcing our real-life stereotypes.
27#
發(fā)表于 2025-3-26 07:59:03 | 只看該作者
28#
發(fā)表于 2025-3-26 11:59:40 | 只看該作者
29#
發(fā)表于 2025-3-26 15:35:40 | 只看該作者
Six Degrees of Videogame Narrative reading process, I categorize the medium into six distinct groups depending on and sorted by the theoretical distance between the gameplay and narrative sequences and discuss and define the strategies employed in each category with examples.
30#
發(fā)表于 2025-3-26 17:07:24 | 只看該作者
Breaking the Fourth Wall in Video Games: A New Terminology and Methodologyer than detaching him/her with the overuse of the technique. This chapter provides an analytical perspective to clarify the definition of the concept of the fourth wall in accordance with the videogame medium, the classification of the design patterns to manipulate it and the reasons for which the videogame designers may benefit from it.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 02:58
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
临泽县| 安福县| 南和县| 莱州市| 枝江市| 宜昌市| 交口县| 巨鹿县| 玉屏| 剑川县| 滕州市| 永济市| 礼泉县| 灌云县| 米泉市| 普宁市| 松潘县| 永和县| 昌宁县| 万全县| 祁阳县| 克拉玛依市| 蚌埠市| 嘉义县| 始兴县| 清涧县| 冀州市| 郯城县| 阿拉善盟| 新密市| 米易县| 安塞县| 达尔| 固安县| 德惠市| 福鼎市| 贞丰县| 江川县| 铜川市| 毕节市| 永寿县|