找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Narrative: Theory and Practice; Barbaros Bostan Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive licen

[復(fù)制鏈接]
樓主: 紀(jì)念性
31#
發(fā)表于 2025-3-26 22:47:14 | 只看該作者
https://doi.org/10.1007/978-3-658-43453-3ores the key learnings of branching dialogue systems and how they can be applied to linear, large-scale video game stories in a way that is efficient, cost-effective, and which does not require the inclusion of a choice-based dialogue interface.
32#
發(fā)表于 2025-3-27 02:13:57 | 只看該作者
Charles V. Sanders Jr.,A. C. Lewisat were previously carried out, the authors tried to answer the question of why natively Turkish values, themes, and topics are not utilized in the digital games that were developed in Turkey. Suggestions have been put forward to move the Turkish gaming sector in a positive trajectory.
33#
發(fā)表于 2025-3-27 07:40:11 | 只看該作者
https://doi.org/10.1007/978-3-319-50391-2plementation of interactive stories. To approach the ethical issues at hand, we divide interactive storytelling into four key elements—designer, platform, storyworld and interactor—and review separately the ethical considerations related to them.
34#
發(fā)表于 2025-3-27 09:35:21 | 只看該作者
35#
發(fā)表于 2025-3-27 13:51:05 | 只看該作者
36#
發(fā)表于 2025-3-27 18:25:14 | 只看該作者
37#
發(fā)表于 2025-3-28 00:40:57 | 只看該作者
Narrative Design in Turkish Video Games: History and Comparisonat were previously carried out, the authors tried to answer the question of why natively Turkish values, themes, and topics are not utilized in the digital games that were developed in Turkey. Suggestions have been put forward to move the Turkish gaming sector in a positive trajectory.
38#
發(fā)表于 2025-3-28 05:13:20 | 只看該作者
Ethics of Interactive Storytellingplementation of interactive stories. To approach the ethical issues at hand, we divide interactive storytelling into four key elements—designer, platform, storyworld and interactor—and review separately the ethical considerations related to them.
39#
發(fā)表于 2025-3-28 06:44:04 | 只看該作者
Academical: A Choice-Based Interactive Storytelling Game for Enhancing Moral Reasoning, Knowledge, ative effects on all three key RCR learning outcomes. Our results highlight that utilizing a choice-based interactive storytelling game is a uniquely effective way to holistically address RCR learning outcomes that drive ethical research behaviors.
40#
發(fā)表于 2025-3-28 11:56:41 | 只看該作者
A Shared Vocabulary for Interactive Digital Narrative (IDN): An Encyclopedia Projecteps towards the development of a shared vocabulary in the form of an online encyclopedia, taking inspiration from the Living Handbook of Narratology and the Stanford Encyclopedia of Philosophy. This work is developed in the INDCOR EU COST action, a network currently encompassing more than 160 members from 37 countries.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 05:06
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
谢通门县| 客服| 基隆市| 视频| 明光市| 衡南县| 寿宁县| 海丰县| 临高县| 甘泉县| 平谷区| 女性| 新兴县| 连平县| 明溪县| 七台河市| 宁晋县| 精河县| 西乡县| 东乡族自治县| 宁阳县| 定兴县| 得荣县| 桦川县| 陇川县| 资溪县| 米林县| 大冶市| 内乡县| 榆林市| 盐城市| 安康市| 德化县| 自治县| 沙洋县| 茶陵县| 阿瓦提县| 西盟| 临海市| 壶关县| 望谟县|