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Titlebook: Games and Learning Alliance; 10th International C Francesca de Rosa,Iza Marfisi Schottman,Margarida Conference proceedings 2021 Springer N

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21#
發(fā)表于 2025-3-25 07:18:18 | 只看該作者
Micro-games for Quick Learning of Declarative Knowledge: Preliminary Application and Usability Testinted. The OCP was well-liked and easily learned by usability testing participants. Additionally, participants were asked to recreate the C2 structure from memory after playing the OCP and showed high knowledge transfer from the game to the paper test, suggesting this concept may be a viable path for quick learning of declarative knowledge.
22#
發(fā)表于 2025-3-25 10:13:47 | 只看該作者
23#
發(fā)表于 2025-3-25 12:52:14 | 只看該作者
24#
發(fā)表于 2025-3-25 17:59:52 | 只看該作者
Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Conceptlation occurred as well as a possibility to restart at any moment of the replay. As such, we think that the participant can have a better understanding and reflection of what he/she has experienced as well as a possibility to explore other choices.
25#
發(fā)表于 2025-3-25 23:12:37 | 只看該作者
0302-9743 ezia, Italy, in December 2021.. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious G
26#
發(fā)表于 2025-3-26 02:53:29 | 只看該作者
27#
發(fā)表于 2025-3-26 08:15:45 | 只看該作者
28#
發(fā)表于 2025-3-26 10:49:41 | 只看該作者
Massimo Negrini,George A. Calin of a multi-platform, digital instance of this game. The evaluation results of using the game show significantly increased engagement and slightly better learning effectiveness, compared to a control group using standard learning techniques.
29#
發(fā)表于 2025-3-26 14:29:51 | 只看該作者
Problem Definition in Policy Analysis,ents a different game mechanic, which requires players to combine given URL parts to construct their own phishing URLs. Both games aim to address higher-order cognitive processes as well as procedural knowledge. The games’ functionality and user experience were evaluated by a group of 40 CS students, resulting in general improvements of the games.
30#
發(fā)表于 2025-3-26 19:56:16 | 只看該作者
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