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Titlebook: Games and Learning Alliance; 10th International C Francesca de Rosa,Iza Marfisi Schottman,Margarida Conference proceedings 2021 Springer N

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書目名稱Games and Learning Alliance
副標(biāo)題10th International C
編輯Francesca de Rosa,Iza Marfisi Schottman,Margarida
視頻videohttp://file.papertrans.cn/381/380556/380556.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Games and Learning Alliance; 10th International C Francesca de Rosa,Iza Marfisi Schottman,Margarida  Conference proceedings 2021 Springer N
描述This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021.. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design.Chapters “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ”? are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..
出版日期Conference proceedings 2021
關(guān)鍵詞artificial intelligence; computer games; computer science; computer systems; computer vision; e-learning;
版次1
doihttps://doi.org/10.1007/978-3-030-92182-8
isbn_softcover978-3-030-92181-1
isbn_ebook978-3-030-92182-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2021
The information of publication is updating

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Design and Development of a VR Serious Game for Chemical Laboratory Safety health and safety training programmes, VR can be very useful to train people in dangerous environments and situations without imposing real danger on them or others. Chemical laboratories are environments where risks of severe injury or even fatality are always present. For this, we developed a VR
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Phishing Academy: Evaluation of a Digital Educational Game on URLs and Phishingrehensive evaluation of a digital educational game that teaches children and teenagers between the ages of ten and thirteen in-depth knowledge and skills about the structure of a URL and how to recognize and mitigate phishing. Playing the educational game led to a significant increase of the partici
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Can a Serious Game Be Designed to Increase Engagement in a Mandatory Postmodern Novella at Danish GyNaja Marie Aidt. The novella is mandatory reading in postmodernism. The study included 41 students from two Danish gymnasiums, who were divided into three classes. Two classes were included in the experimental study, which employed the serious game as part of reading the novella. One class served as
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- A Serious Game Interpretation of the Eponymous Romantic Fairy Talechnologies associated with the digital humanities, serious games can be a great way to motivate a younger audience to deal with such heritage assets. In this paper we present our contribution to this: A serious game interpretation of Ludwig Tiecks .?(English: Fair-Headed Eckbert.). After a summary o
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Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Gamenews. Games might be able to help to address this rather new field of education. Therefore, we first conducted a literature analysis on the use of games that aim at supporting critical reading and media literacy. We found that most of the used games improved participants’ critical reading skills, we
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The Potential of Functional Near-Infrared Spectroscopy (fNIRS) for Motion-Intensive Game Paradigms context of gaming and serious games. However, the capabilities of fNIRS are still underutilized. FNIRS is less prone to motion artifacts and more portable in comparison to other neuroimaging methods and it is therefore ideal for experimental designs which involve physical activity. In this paper, t
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Adapting Autonomous Agents for Automotive Driving Gamesmodel in a motorway simulation. The goal is to use it to implement a non-player vehicle in serious games for driving. The agent extends a Deep Q Learning agent developed by Eduard Leurent in Stable Baselines by adding rewards in order to better meet the traffic laws. The motorway environment was enh
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