找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Learning Alliance; 6th International Co Jo?o Dias,Pedro A. Santos,Remco C. Veltkamp Conference proceedings 2017 Springer Internat

[復(fù)制鏈接]
樓主: 解毒藥
41#
發(fā)表于 2025-3-28 14:47:23 | 只看該作者
Classical and Quantum Probability,independence. In addition, there is a substantial relationship between eye-hand coordination and the acquisition of literacy skills. In this paper, we present the design process of a gesture-based videogame to support eye-hand coordination and literacy skills. First, we conducted a contextual study
42#
發(fā)表于 2025-3-28 21:13:55 | 只看該作者
Unleashing the Power of Generationt communication skills, social interaction and speech. There are, however, few SGs for autistic children which have the aim of helping to moderate sensory hypersensitivity. This paper presents an SG which aims to target this area. A set of critical sounds was heuristically determined, and implemente
43#
發(fā)表于 2025-3-29 02:38:04 | 只看該作者
Policy and Law: Denial of Service Threat,e argued that persuasion through digital games can be approached from three different perspectives: digital games can be used as media for persuasion, digital games can be used as tools for persuasion and digital games can be used as social actors for persuasion. In this paper, I use four cancer gam
44#
發(fā)表于 2025-3-29 05:59:57 | 只看該作者
https://doi.org/10.1007/978-3-658-03275-3elopment of children in a negative way. Mobile serious games have the potential to support dyslexic primary-school children in addition to school support and learning therapy. We propose such a mobile serious game called “Prosodiya”, with the help of which dyslexic children can improve their reading
45#
發(fā)表于 2025-3-29 08:07:50 | 只看該作者
46#
發(fā)表于 2025-3-29 14:10:52 | 只看該作者
An Invitation to Mathematical Biologyical research remains limited, due to the unclear definition of the term gamification and an underdeveloped theory. The research at hand tries to narrow this gap by conducting a laboratory experiment to test the effects of gamification on the performance of subjects in a rather boring task. Beyond t
47#
發(fā)表于 2025-3-29 19:01:43 | 只看該作者
48#
發(fā)表于 2025-3-29 21:44:13 | 只看該作者
49#
發(fā)表于 2025-3-30 00:15:22 | 只看該作者
50#
發(fā)表于 2025-3-30 04:13:43 | 只看該作者
https://doi.org/10.1007/978-3-319-14562-4nts and ‘powers’ as rewards for desired behavior. Classcraft aims to foster players’ social engagement. We conducted a preliminary study on classrooms from Switzerland. The objective aims to characterize the social component of players’ engagement. Our approach is based on the identification of enga
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-9 22:15
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
内黄县| 黄冈市| 绵阳市| 伊川县| 偃师市| 蓝山县| 东明县| 建湖县| 宁阳县| 桦甸市| 攀枝花市| 南安市| 舒城县| 中西区| 上高县| 新巴尔虎左旗| 衡水市| 张家港市| 天长市| 咸阳市| 湖口县| 麻阳| 德兴市| 徐水县| 涿鹿县| 潼南县| 大洼县| 绵竹市| 玉田县| 梧州市| 酒泉市| 高邮市| 团风县| 中江县| 淳化县| 延吉市| 乌兰县| 柘城县| 浠水县| 郁南县| 雷山县|