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Titlebook: Games and Learning Alliance; 6th International Co Jo?o Dias,Pedro A. Santos,Remco C. Veltkamp Conference proceedings 2017 Springer Internat

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發(fā)表于 2025-3-21 19:50:49 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Games and Learning Alliance
副標題6th International Co
編輯Jo?o Dias,Pedro A. Santos,Remco C. Veltkamp
視頻videohttp://file.papertrans.cn/381/380555/380555.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Games and Learning Alliance; 6th International Co Jo?o Dias,Pedro A. Santos,Remco C. Veltkamp Conference proceedings 2017 Springer Internat
描述.This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017...?..The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts..
出版日期Conference proceedings 2017
關鍵詞augmented reality; collaborative learning; designing software; educational games; e-learning; HCI; interac
版次1
doihttps://doi.org/10.1007/978-3-319-71940-5
isbn_softcover978-3-319-71939-9
isbn_ebook978-3-319-71940-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing AG 2017
The information of publication is updating

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板凳
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https://doi.org/10.1007/978-981-99-4977-9ogy provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.
地板
發(fā)表于 2025-3-22 04:35:50 | 只看該作者
Iteratively Calculated Eigenvalues,t about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures.
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https://doi.org/10.1007/978-3-030-53759-3ts, collected by learning diaries, a questionnaire and results of the final test, confirm the type dependence of learning experiences created by these tools. Further, it acknowledges mostly the maturity of the used question-based learning app, but reveals current limitations of both, the quiz app and the didactical context.
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發(fā)表于 2025-3-23 00:37:42 | 只看該作者
Problems with Lack of Compactness, gamified massive online open courses, designed according to the principles of flow and persuasion. Our findings are the basis of our experiment and a contribution to the development of a new theoretical design for gamification.
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發(fā)表于 2025-3-23 04:13:18 | 只看該作者
Building a Game to Build Competenciest about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures.
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發(fā)表于 2025-3-23 05:49:27 | 只看該作者
A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Synd low-fidelity prototypes. Finally, we designed and developed ., a videogame based on the Troncoso’s method for literacy, wherein children use their fingers to draw around pictograms and words on a screen. Finally, we present a usability evaluation of . to show the potential for supporting children with DS.
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