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Titlebook: Games and Learning Alliance; 5th International Co Rosa Bottino,Johan Jeuring,Remco C. Veltkamp Conference proceedings 2016 Springer Interna

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21#
發(fā)表于 2025-3-25 04:04:34 | 只看該作者
22#
發(fā)表于 2025-3-25 08:01:10 | 只看該作者
An Introduction to the Langlands Programnes in the design of Sustain, an educational game focused on raising awareness on sustainability topics. The paper details Sustain design decisions, highlighting their relation with the chosen methodology. Our aims are: (i) to exemplify the use of a not yet adopted theoretical background, and (ii) to present reflections concerning its use.
23#
發(fā)表于 2025-3-25 12:11:11 | 只看該作者
Group Structure: The Other Groups,e: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.
24#
發(fā)表于 2025-3-25 18:09:22 | 只看該作者
W. D. Jones,H. J. Doucet,J. M. Buzzis identified in basic research on numerical cognition were successfully replicated using our serious game. This clearly suggests that game-based approaches for fraction education (even using tilt-control) are possible and may be effective tools for assessing and possibly promoting students’ conceptual knowledge of fractions.
25#
發(fā)表于 2025-3-25 22:47:08 | 只看該作者
26#
發(fā)表于 2025-3-26 02:52:25 | 只看該作者
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發(fā)表于 2025-3-26 07:22:52 | 只看該作者
28#
發(fā)表于 2025-3-26 09:05:41 | 只看該作者
Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategie: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.
29#
發(fā)表于 2025-3-26 13:16:39 | 只看該作者
30#
發(fā)表于 2025-3-26 20:39:23 | 只看該作者
Introducing the Fling – An Innovative Serious Game to Train Behavioral Control in Adolescents: Protol be used to evaluate an innovative Serious Game called The Fling, aimed specifically at increasing cognitive control over impulses in adolescents. The game will be evaluated in a randomized controlled trial (RCT) among adolescents between 15–18 years in mainstream and special education.
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