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Titlebook: Games and Learning Alliance; 7th International Co Manuel Gentile,Mario Allegra,Heinrich S?bke Conference proceedings 2019 Springer Nature S

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樓主: KEN
31#
發(fā)表于 2025-3-26 21:19:50 | 只看該作者
A Fun-Accuracy Trade-Off in Game-Based Learningask was ultimately bought at the expense of lower reliability, namely lowered accuracy of estimations in the learning game. This fun-accuracy trade-off between adding elements for enjoyment and clarity of content is discussed together with the consequences for game-design.
32#
發(fā)表于 2025-3-27 04:07:27 | 只看該作者
Integrating Self-Determination and Self-Efficacy in Game Designuation revealed that there is no significant difference among the groups in terms of engagement and performance. Furthermore, these findings were confirmed by the results on the subjective evaluation of player’s perceived motivation, which showed no significant difference between the three experimental conditions.
33#
發(fā)表于 2025-3-27 07:19:42 | 只看該作者
34#
發(fā)表于 2025-3-27 09:55:37 | 只看該作者
35#
發(fā)表于 2025-3-27 16:24:36 | 只看該作者
https://doi.org/10.1007/978-94-011-9737-3sult poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.
36#
發(fā)表于 2025-3-27 21:30:31 | 只看該作者
37#
發(fā)表于 2025-3-28 00:30:30 | 只看該作者
https://doi.org/10.1007/978-1-349-86054-8nd game objectives while keeping engagement and immersion. In addition, the paper outlines the support for educators and trainers via the implemented editors. Finally, the paper will report about the current evaluation of the game’s learning outcome and user experience.
38#
發(fā)表于 2025-3-28 03:12:17 | 只看該作者
ALF - A Framework for Evaluating Accelerated Learning and Cognitive Skills Development in Industry Tframework by describing studies conducted in the Norwegian industrial project ALTT (Accelerate Learning Through Technology), aimed at capacity building in the aluminium industry, where we have co-designed a game for accelerating learning about the electrolysis process for extracting aluminium and heat balance in the aluminium production cells.
39#
發(fā)表于 2025-3-28 09:04:53 | 只看該作者
Musicality: A Game to Improve Musical Perceptionr game focuses on three of the most basic aspects of musicality: instrument recognition, tempo and tone. For each aspect we created different mini-games in order to make training a varied and attractive activity.
40#
發(fā)表于 2025-3-28 13:37:12 | 只看該作者
Putting the Long-Term into Behavior Changesult poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.
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