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Titlebook: Games and Learning Alliance; 7th International Co Manuel Gentile,Mario Allegra,Heinrich S?bke Conference proceedings 2019 Springer Nature S

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發(fā)表于 2025-3-21 16:23:38 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Games and Learning Alliance
副標(biāo)題7th International Co
編輯Manuel Gentile,Mario Allegra,Heinrich S?bke
視頻videohttp://file.papertrans.cn/381/380553/380553.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Games and Learning Alliance; 7th International Co Manuel Gentile,Mario Allegra,Heinrich S?bke Conference proceedings 2019 Springer Nature S
描述This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in?Palermo, Italy, in December 2018..The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The?papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game?approaches..
出版日期Conference proceedings 2019
關(guān)鍵詞serious games; interactive games; virtual worlds software; application specific development environment
版次1
doihttps://doi.org/10.1007/978-3-030-11548-7
isbn_softcover978-3-030-11547-0
isbn_ebook978-3-030-11548-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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發(fā)表于 2025-3-22 00:07:20 | 只看該作者
A Learning Path in Support of Computational Thinking in the Last Years of Primary Schoola case study involving a grade 5 class and their teacher for the whole school year. The project aimed at involving all the students regardless of their personal interest, as a standard school activity. The case study proved to be successful with respect to students’ interest and their ability to rea
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發(fā)表于 2025-3-22 03:05:04 | 只看該作者
ALF - A Framework for Evaluating Accelerated Learning and Cognitive Skills Development in Industry Tusing game-based learning are reported in the literature. However, there appears to be a research gap on systematically evaluating accelerated learning in game environments. The main research question we address in this paper is how can we evaluate accelerated learning in game-based learning environ
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Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Studys in healthcare has already shown promising results as opposed to traditional narratives. Yet, very little is known about the effect of each specific aspect of an IN or how to create an effective IN. Using the recent IN-model of Green and Jenkins, this paper explores the applicability of its constru
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MUV: A Game to Encourage Sustainable Mobility Habitsork is performed within MUV H2020 research and innovation action. The game design, definition and features have been co-created through the involvement of different citizens and stakeholders in six European neighbourhoods. The paper discusses the game design as resulting from co-creation and co-desi
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Putting the Long-Term into Behavior Changed digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has res
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Board Games for Training Computational Thinkingr programming. As such, CT as a cognitive ability builds on concepts and processes that derive from computer programming, but are applicable to wider real-life problems and STEM domains. CT has recently been argued to be a fundamental skill for 21. century education and an early academic success ind
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發(fā)表于 2025-3-23 07:36:35 | 只看該作者
Dungeons and Dragons as a Tool for Developing Student Self-reflection Skillshave long been documented, little time is given (to the fault of both students and educators) to building upon the necessary skills required for aiding this process. . (D&D), a table-top roleplaying games system developed by Gygax and Arneson, utilises a host of game mechanics such as, but not limit
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