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Titlebook: Games and Learning Alliance; 11th International C Kristian Kiili,Koskinen Antti,Francesco Bellotti Conference proceedings 2022 The Editor(s

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樓主: VIRAL
21#
發(fā)表于 2025-3-25 04:31:39 | 只看該作者
Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Designless time reviewing their dashboard than those who receive a social reference. However, those who receive a progress reference frame are more likely to spend more time reviewing detailed task feedback and engaging with the learning analytics dashboard.
22#
發(fā)表于 2025-3-25 11:25:40 | 只看該作者
10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training this paper, we propose the 10 commandments of the SG padawan, based on our experience in training more than 86 teachers in higher education on the subject and accompanying them in the creation of 21 digital and non-digital SGs.
23#
發(fā)表于 2025-3-25 12:21:41 | 只看該作者
24#
發(fā)表于 2025-3-25 16:41:22 | 只看該作者
Conference proceedings 2022d spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks.
25#
發(fā)表于 2025-3-25 21:24:57 | 只看該作者
26#
發(fā)表于 2025-3-26 01:12:55 | 只看該作者
An Introduction to Modern Political Theorythen, it discusses the design and development of the serious game “Turtle Heroes”. This is a work in progress while more games are in the design process for this VR interactive tunnel setup. Possible uses, opportunities and future works-games in this environment are also discussed.
27#
發(fā)表于 2025-3-26 08:09:55 | 只看該作者
Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnelthen, it discusses the design and development of the serious game “Turtle Heroes”. This is a work in progress while more games are in the design process for this VR interactive tunnel setup. Possible uses, opportunities and future works-games in this environment are also discussed.
28#
發(fā)表于 2025-3-26 10:22:59 | 只看該作者
https://doi.org/10.1007/978-1-349-16615-2hool students (12–15?years old) to understand interrelationships in food systems and, in so doing, to face complex problem solving. Results comprise the game and the choices made in regard to the ludicization model.
29#
發(fā)表于 2025-3-26 15:27:35 | 只看該作者
Remote Method Invocation (RMI),mit a high level of satisfaction and usefulness for the reinforcement of contents and that continuity in the coming years will depend on the fulfillment of some of the suggestions made. Future studies will seek a more exhaustive follow-up and will include students as part of the sample.
30#
發(fā)表于 2025-3-26 18:04:21 | 只看該作者
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