找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Learning Alliance; 4th International Co Alessandro De Gloria,Remco Veltkamp Conference proceedings 2016 Springer International Pu

[復(fù)制鏈接]
樓主: 從未迷惑
31#
發(fā)表于 2025-3-26 21:24:12 | 只看該作者
D-CITE - A Serious Game to Analyze Complex Decision-Making in Air Traffic Management,e serious multiplayer game “D-CITE” (.ecisions based on .ollaborative .nteractions in .ams) was developed to specifically analyze underlying factors that drive decision-making processes in an airport management environment. The aim of this paper is to illustrate the main ideas of D-CITE as well as to discuss the aspect of collaborative learning.
32#
發(fā)表于 2025-3-27 01:42:06 | 只看該作者
33#
發(fā)表于 2025-3-27 09:15:00 | 只看該作者
34#
發(fā)表于 2025-3-27 10:40:25 | 只看該作者
Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Cosign process and outcomes of the game design from the perspective of social participation and the 4C competencies deployed in the game design process: communication, collaboration, creativity and critical thinking.
35#
發(fā)表于 2025-3-27 14:21:27 | 只看該作者
A Comparison of Methodological Frameworks for Digital Learning Game Design,ost the choice of a methodological framework, and . the development of digital learning games - preferably by different research teams - is needed to provide empirical evidence of the utility of framework-based design.
36#
發(fā)表于 2025-3-27 20:51:13 | 只看該作者
37#
發(fā)表于 2025-3-27 23:58:29 | 只看該作者
Social Practices for Social Driven Conversations in Serious Games,the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.
38#
發(fā)表于 2025-3-28 02:11:11 | 只看該作者
Immersive Technologies and Natural Interaction to Improve Serious Games Engagement,ctive of evaluating its use as a platform for Serious Games through a series of experiments whose results are presented and discussed. Initial findings suggest that the introduced technological setup offers high level of engagement and facilitate the achievement of the flow state.
39#
發(fā)表于 2025-3-28 08:09:27 | 只看該作者
Voluntary Play in Serious Games,ing in a serious game. The results of 19 participants, randomly assigned to voluntary and mandatory gameplay, are analyzed to identify possible differences. The findings of this study suggest that, contrary to the opinion of many game designers, being required to play a serious game does not necessarily take the fun out of the game.
40#
發(fā)表于 2025-3-28 10:39:03 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-15 00:12
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
乌兰察布市| 西丰县| 手游| 凤冈县| 涞水县| 长沙县| 嘉定区| 浮山县| 蒲江县| 裕民县| 庆安县| 吉安县| 河池市| 特克斯县| 金溪县| 浦江县| 老河口市| 平远县| 手机| 张家港市| 瑞安市| 礼泉县| 丰都县| 胶州市| 关岭| 秦安县| 黔江区| 三门县| 阿克陶县| 巩留县| 梁平县| 辽宁省| 大港区| 镇远县| 西青区| 灯塔市| 安宁市| 于田县| 佳木斯市| 宁都县| 蓬安县|