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Titlebook: Games and Learning Alliance; 4th International Co Alessandro De Gloria,Remco Veltkamp Conference proceedings 2016 Springer International Pu

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21#
發(fā)表于 2025-3-25 04:53:41 | 只看該作者
Linking Models with Brain Measures,mely different places of learning and the process of location change. In this paper, we therefore introduce the concept of location-sequence-based learning (LSBL) that explicitly considers these characteristics. Then, we combine LSBL with the concept of game based learning (GBL) in order to even enhance the motivational aspect of both concepts.
22#
發(fā)表于 2025-3-25 07:45:54 | 只看該作者
https://doi.org/10.1007/978-1-4612-1998-9lts show that if students are forced to calculate the likelihood and make the decision which option to choose on their own, the outcome is acceptable. But if a computer generated prognosis is given, a high percentage of students rely on the prognosis even if it is obviously not correct.
23#
發(fā)表于 2025-3-25 14:00:05 | 只看該作者
Game and Learning Mechanics Under the Perspective of Self-determination Theory for Supporting Motive classroom is analyzed through the game and learning mechanics of the LG-MG model [.] and the relation of the mechanics with the components of the SDT. The implications for the use of digital games in the classroom in order to promote the students’ motivation is discussed in the last section of the paper.
24#
發(fā)表于 2025-3-25 18:15:02 | 只看該作者
Mobile Game Based Learning Based on Adaptive Curricula and Location Change,mely different places of learning and the process of location change. In this paper, we therefore introduce the concept of location-sequence-based learning (LSBL) that explicitly considers these characteristics. Then, we combine LSBL with the concept of game based learning (GBL) in order to even enhance the motivational aspect of both concepts.
25#
發(fā)表于 2025-3-25 20:04:34 | 只看該作者
Teaching Statistics and Risk Management with Card Games,lts show that if students are forced to calculate the likelihood and make the decision which option to choose on their own, the outcome is acceptable. But if a computer generated prognosis is given, a high percentage of students rely on the prognosis even if it is obviously not correct.
26#
發(fā)表于 2025-3-26 02:16:15 | 只看該作者
Physics and Chemistry of the Oceans,e serious multiplayer game “D-CITE” (.ecisions based on .ollaborative .nteractions in .ams) was developed to specifically analyze underlying factors that drive decision-making processes in an airport management environment. The aim of this paper is to illustrate the main ideas of D-CITE as well as to discuss the aspect of collaborative learning.
27#
發(fā)表于 2025-3-26 06:31:24 | 只看該作者
An Introduction to Marxist Economicss work on their views and needs as to achieve maximum impact. This paper presents the results of a survey among European game studios about their development related needs and expectations. The survey is aimed at identifying a baseline reference for successfully supporting game studios with advanced ICTs for serious games.
28#
發(fā)表于 2025-3-26 11:56:33 | 只看該作者
29#
發(fā)表于 2025-3-26 12:37:39 | 只看該作者
An Introduction to Medical Sciencesign process and outcomes of the game design from the perspective of social participation and the 4C competencies deployed in the game design process: communication, collaboration, creativity and critical thinking.
30#
發(fā)表于 2025-3-26 18:00:07 | 只看該作者
An Introduction to Medical Teachingost the choice of a methodological framework, and . the development of digital learning games - preferably by different research teams - is needed to provide empirical evidence of the utility of framework-based design.
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