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Titlebook: Games and Learning Alliance; 9th International Co Iza Marfisi-Schottman,Francesco Bellotti,Roland Kl Conference proceedings 2020 Springer N

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41#
發(fā)表于 2025-3-28 15:28:28 | 只看該作者
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發(fā)表于 2025-3-28 20:07:19 | 只看該作者
Accessibility and Serious Games: What About Entity-Component-System Software Architecture?eas including serious games. The increase in the number of players includes disabled players. Therefore, serious games have to consider these audiences who may be affected by one or more temporary or ongoing disabilities. Universally accessible games (UA-Games) aim to create interfaces that can be a
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發(fā)表于 2025-3-29 00:16:02 | 只看該作者
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發(fā)表于 2025-3-29 05:57:34 | 只看該作者
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發(fā)表于 2025-3-29 09:44:22 | 只看該作者
Approaching Quantum Entanglement Developing a Serious Game in Quantum Computing for IT Professionalsin the industry alike. Although several serious games (SG) for QC are available to date, the specific learning needs of IT professionals are not sufficiently covered to equip them with a knowledge base on the fundamental concepts of QC. Based on an analysis of 12 current SGs in QC, we have identifie
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發(fā)表于 2025-3-29 14:36:58 | 只看該作者
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發(fā)表于 2025-3-29 16:20:19 | 只看該作者
A Scalable Architecture for One-Stop Evaluation of Serious Gamese this effectiveness to stakeholders. Computer support of evaluations requires addressing several problems, including security, privacy protection, data collection from both questionnaires and in-game activities, data analysis, and management of the experimental workflow. We describe improvements to
48#
發(fā)表于 2025-3-29 21:46:36 | 只看該作者
Employing an IoT Framework as a Generic Serious Games Analytics Engine(IoT) framework, and particularly takes advantage of its edge computing extension (namely, Edgine), which can be seamlessly deployed cross-platform on embedded devices and PCs as well. The Edgine is programmed to download from Measurify a set of scripts, that are periodically executed so to get data
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發(fā)表于 2025-3-30 01:19:21 | 只看該作者
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