找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Learning Alliance; 9th International Co Iza Marfisi-Schottman,Francesco Bellotti,Roland Kl Conference proceedings 2020 Springer N

[復(fù)制鏈接]
樓主: Maculate
21#
發(fā)表于 2025-3-25 05:32:40 | 只看該作者
Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-deproposing a correlation between gamification achievements and basic psychological needs, as derived from self-determination theory, (2) analysing an already effective game-based learning platform (SOLOLEARN) for mechanics that do – and that do not – contribute to the basic psychological needs of individual users.
22#
發(fā)表于 2025-3-25 08:00:40 | 只看該作者
0302-9743 , France, in December 2020...The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applicatio
23#
發(fā)表于 2025-3-25 12:35:42 | 只看該作者
Michael J. E. Morgenthaler,Stephen R. Meechisting work on GA, we provide insights into current problems and challenges of gamification monitoring. Next, we reflect on a GA requirements model and analyze existing GA tools. From this, we incorporate key aspects in the design and development of IGAT.
24#
發(fā)表于 2025-3-25 19:35:15 | 只看該作者
25#
發(fā)表于 2025-3-25 22:24:27 | 只看該作者
26#
發(fā)表于 2025-3-26 01:58:01 | 只看該作者
Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary Schooltations and interactions they offer, the technologies they use, their advantages and their limitations. We conclude by identifying several remaining challenges that need to be addressed in order to benefit from the full educational potential of MR for teaching math in schools.
27#
發(fā)表于 2025-3-26 08:05:27 | 只看該作者
28#
發(fā)表于 2025-3-26 10:53:06 | 只看該作者
0302-9743 spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies..978-3-030-63463-6978-3-030-63464-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
29#
發(fā)表于 2025-3-26 13:03:29 | 只看該作者
30#
發(fā)表于 2025-3-26 19:45:26 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 18:59
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
泾源县| 锡林郭勒盟| 南京市| 盐山县| 会理县| 苏州市| 仙居县| 福海县| 大石桥市| 山阳县| 侯马市| 固原市| 腾冲县| 论坛| 左贡县| 罗江县| 开江县| 永安市| 泊头市| 山西省| 玛沁县| 綦江县| 宜阳县| 蚌埠市| 尚志市| 吕梁市| 滨海县| 称多县| 吉林省| 威远县| 漠河县| 永州市| 恩平市| 安徽省| 虞城县| 辽源市| 莱芜市| 威信县| 金塔县| 屏边| 闵行区|