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Titlebook: Games and Learning Alliance; 12th International C Pierpaolo Dondio,Mariana Rocha,Francesco Bellotti Conference proceedings 2024 The Editor(

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書目名稱Games and Learning Alliance
副標題12th International C
編輯Pierpaolo Dondio,Mariana Rocha,Francesco Bellotti
視頻videohttp://file.papertrans.cn/381/380547/380547.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Games and Learning Alliance; 12th International C Pierpaolo Dondio,Mariana Rocha,Francesco Bellotti Conference proceedings 2024 The Editor(
描述.This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. ..The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: ..1.?????? The Serious Games and Game Design.2.?????? User experience, User Evaluation and User Analysis in Serious Games.3.?????? Serious Games for Instruction.4.?????? Serious Games for Health, Wellbeing and Social Change.5.?????? Evaluating and Assessing Serious Games Elements.6.? ? ?Posters.
出版日期Conference proceedings 2024
關(guān)鍵詞Serious games; Game-based learning; Game technology; Games; Video games; Simulations; Modeling and simulat
版次1
doihttps://doi.org/10.1007/978-3-031-49065-1
isbn_softcover978-3-031-49064-4
isbn_ebook978-3-031-49065-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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- Historical Japanese Cross Scroll Meets VRay museum operations. Within this framework, contemporary media platforms like virtual reality (VR) still maintain an element of novelty in public perception, thereby serving as a catalyst to engage individuals in cultural knowledge. Drawing on these assumptions, this paper introduces our serious ga
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: A Virtual Reality Game for?Body Ownership Investigationnvestigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world actions. Previous research in BO uses questionnaires and brain imaging, where the former is a highly subjective metric, and the latter is very costly in time, money, and pe
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The Design and Implementation of Biological Evolution as a Video Game Mechanichoice to dictate evolutionary trajectories. Our game studio aims to incorporate scientifically accurate evolutionary models into gameplay mechanics. In our previous games Darwin’s Demons and Project Hastur, we designed digital genomes and implemented evolutionary models to create enemy populations t
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The Nurse’s Knowledge Bank: A Serious Knowledge Elicitation and Evaluation Game of practice (CoP) or beyond geography or time. As nursing accounts for over half the healthcare professionals globally, the role is broad in scope, performed in various healthcare settings and across the human lifespan; managing this knowledge is important. To address this problem, this research ex
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A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focusedsaster risk reduction advice to form the learning objectives of a serious game prototype for tsunami hazard. The study proposes an activity model that could form the basis of a game applicable to twelve different natural hazard scenarios thereby reducing resource input and reaching a significant num
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