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Titlebook: Games and Learning Alliance; 8th International Co Antonios Liapis,Georgios N. Yannakakis,Manuel Nina Conference proceedings 2019 Springer N

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樓主: Sparkle
51#
發(fā)表于 2025-3-30 09:17:21 | 只看該作者
Titu Andreescu,Dorin Andrica,Ion Cucurezeanu In earlier work, we explored how persuasive game mechanics may contribute to the formation of attitudes in persuasive games. As a follow-up, this paper presents four design recommendations that could increase the chance that these attitudes will actually lead to the desired behavior shown by player
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發(fā)表于 2025-3-30 13:14:55 | 只看該作者
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發(fā)表于 2025-3-30 19:38:31 | 只看該作者
Cessation of Perception and Feeling,However, only a limited number of studies have explored teaching of educational Game Design (GD). This paper reports a case study in which learning by designing games strategy was used to teach different viewpoints of educational GD. In order to support design activities, we proposed a CIMDELA (Cont
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發(fā)表于 2025-3-30 23:40:03 | 只看該作者
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發(fā)表于 2025-3-31 02:51:28 | 只看該作者
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發(fā)表于 2025-3-31 15:20:33 | 只看該作者
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發(fā)表于 2025-3-31 20:33:33 | 只看該作者
An Introduction To Electrical Circuit Theoryommunicate, a domain expert develops a structured, scripted scenario as a sequence of potential interactions in an authoring tool. Communicate is widely used and several domain experts have already developed over a thousand scenarios. In the original version of Communicate, a student ‘navigates’ a d
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發(fā)表于 2025-3-31 23:40:24 | 只看該作者
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