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Titlebook: Games and Learning Alliance; 8th International Co Antonios Liapis,Georgios N. Yannakakis,Manuel Nina Conference proceedings 2019 Springer N

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發(fā)表于 2025-3-21 19:02:23 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Games and Learning Alliance
副標題8th International Co
編輯Antonios Liapis,Georgios N. Yannakakis,Manuel Nina
視頻videohttp://file.papertrans.cn/381/380546/380546.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Games and Learning Alliance; 8th International Co Antonios Liapis,Georgios N. Yannakakis,Manuel Nina Conference proceedings 2019 Springer N
描述.This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019...The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters..The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com..
出版日期Conference proceedings 2019
關鍵詞artificial intelligence; computer games; computer systems; computer vision; e-learning; game design; game
版次1
doihttps://doi.org/10.1007/978-3-030-34350-7
isbn_softcover978-3-030-34349-1
isbn_ebook978-3-030-34350-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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An Introduction to Differential Manifoldsrgeted to various skills. Ninety-three special education professionals and teachers participated in the study. The participants evaluated positively SGs for all the examined skills in terms of their usefulness, usability and effectiveness. Moreover, we recorded some interesting implications that can
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An Introduction to Digital Logicames-based teaching tend to shift with teachers’ level of game-based teaching competency. Results highlight teachers’ need for good quality games with curricular relevance as well as relevant professional development options. Moreover, the potential of games to facilitate a collaborative form of lea
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https://doi.org/10.1007/978-81-322-2556-0t paper, aims to present the implementation of this approach into a story-creation game and, in particular, describe the process of incorporating metacognitive theories of learning into the design choices.
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Cessation of Perception and Feeling,he design activities and particularly the approach that allowed students to test the evolving game after each round, motivated students. Observations revealed that some of the students had isolated design mindset in the beginning and they had problems to consider design decisions from game design an
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Economic Theory and Index Numbers,es and serves training data. In this paper, we discuss Andromeda’s design concepts and propose future studies using this toolkit. Our main focal points are player stress response modelling and automated crisis management training adaptation.
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Ann Radcliffe’s , and William Godwin’s cedural rhetoric. We propose an analysis procedure based on multi-modal analysis methods combined with existing game analysis frameworks. We illustrate this procedure using an example analysis of the game . (2016). The proposed procedure enables both a formal comparison and analysis of the examined
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Antonios Liapis,Georgios N. Yannakakis,Manuel Nina
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