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Titlebook: Games and Gaming in Medieval Literature; Serina Patterson Book 2015 Palgrave Macmillan, a division of Nature America Inc. 2015 culture.Eur

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21#
發(fā)表于 2025-3-25 04:41:59 | 只看該作者
The Fundamental Theorem of Algebra, as having taught the lover his games, while in Mo119 the “game of love” is a metaphor for lovemaking. Indeed, French literary culture in broader terms was itself rooted in the idea of games and play, since the authors of literature and music existed in a milieu of debate and exchange.
22#
發(fā)表于 2025-3-25 08:30:54 | 只看該作者
23#
發(fā)表于 2025-3-25 12:00:50 | 只看該作者
Church, Court, and Tavern: Games and Social Hierarchy in Some Medieval Motets as having taught the lover his games, while in Mo119 the “game of love” is a metaphor for lovemaking. Indeed, French literary culture in broader terms was itself rooted in the idea of games and play, since the authors of literature and music existed in a milieu of debate and exchange.
24#
發(fā)表于 2025-3-25 19:30:53 | 只看該作者
2945-5936 hapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.978-1-137-49752-9Series ISSN 2945-5936 Series E-ISSN 2945-5944
25#
發(fā)表于 2025-3-25 22:31:58 | 只看該作者
Criticisms and Future Directions,ing them as activities that occupy a fixed time and place. A soccer pitch, a cribbage board, a computer screen—these places of play allow players to engage in an activity that is safely cordoned off from the “real” world.
26#
發(fā)表于 2025-3-26 03:29:07 | 只看該作者
Colonizing the Otherworld in ing them as activities that occupy a fixed time and place. A soccer pitch, a cribbage board, a computer screen—these places of play allow players to engage in an activity that is safely cordoned off from the “real” world.
27#
發(fā)表于 2025-3-26 05:38:38 | 只看該作者
https://doi.org/10.1007/978-3-030-55936-6ay choose their opponents, they may not control how information about individual games spreads: updates are passed from a player’s profile to the newsfeeds of that person’s friends, then to friends of friends, etcetera. The exponential spread of information means commercial success for social games. In 2010, Jason Kincaid of . wrote:
28#
發(fā)表于 2025-3-26 09:17:45 | 只看該作者
Power Laws and Non-Gaussian Systems,e conflict draws upon this sense of games as a safe space, as does the Wife of Bath’s insistence that no one should be offended by her words “[f]or myn entente is nat but for to pleye.”. “The Knight’s Tale,” however, complicates this understanding by exploring the potential of games to transgress this imaginary boundary.
29#
發(fā)表于 2025-3-26 13:51:33 | 只看該作者
30#
發(fā)表于 2025-3-26 19:52:06 | 只看該作者
The Knight’s Earnest Game in Chaucer’s e conflict draws upon this sense of games as a safe space, as does the Wife of Bath’s insistence that no one should be offended by her words “[f]or myn entente is nat but for to pleye.”. “The Knight’s Tale,” however, complicates this understanding by exploring the potential of games to transgress this imaginary boundary.
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