找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Ethics; Theoretical and Empi Maike Groen,Nina Kiel,André We?el Book 2020 Springer Fachmedien Wiesbaden GmbH, part of Springer Nat

[復(fù)制鏈接]
樓主: 難免
31#
發(fā)表于 2025-3-26 23:38:31 | 只看該作者
Just 1€ to Unlock This Guide! How and Why to Study Free-To-Play Game Culturescommunities, types of play, and ethical implications. It discusses a multidisciplinary approach that utilizes cultural studies and media and communication science in the investigation and study of free-to-play game cultures to better understand their intricate characteristics, habits and routines.
32#
發(fā)表于 2025-3-27 03:46:37 | 只看該作者
Digital Game Literacy—Potential, Challenges, and Ethical Implicationsretically why the promotion of the pertinent skills is necessary in a mediatized society. Therefore, multiple literacy approaches will be considered, and an example will be provided for the implementation of digital game literacy in an educational setting.
33#
發(fā)表于 2025-3-27 07:21:37 | 只看該作者
Using Digital Games for Sexual Education: Design Rules, Issues, and Applicationserventions in general and game-based interventions in particular. Additionally, the results of a comprehensive analysis of 34 sex education games conducted in 2018 are presented in detail to outline the status quo of digital games as tools to promote sexual health.
34#
發(fā)表于 2025-3-27 13:06:10 | 只看該作者
Book 2020tic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use
35#
發(fā)表于 2025-3-27 15:30:42 | 只看該作者
36#
發(fā)表于 2025-3-27 18:18:04 | 只看該作者
37#
發(fā)表于 2025-3-27 22:35:53 | 只看該作者
Ethical Dimensions of Digital Gamesticle aims to address the subject out of the perspective of media ethics. To introduce such an ethics of digital games, the heterogeneity of the subject as well as the concept of entertainment in general need to be considered. After an entertainment-ethical approach will be outlined, moral problems
38#
發(fā)表于 2025-3-28 03:01:48 | 只看該作者
39#
發(fā)表于 2025-3-28 07:12:18 | 只看該作者
Re-Figuring Innovation in Games: A Feminist Interventionist Projectouncil of Canada, “Re-Figuring Innovation in Games”. The project includes researchers, students, game designers, community members, and video game companies in Canada, the U.S., and the U.K. Its most fundamental goal has been to build an explicitly feminist coalition to intervene in the habitually h
40#
發(fā)表于 2025-3-28 13:40:03 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-9 03:48
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
六枝特区| 思南县| 武宣县| 揭东县| 象山县| 锦屏县| 太仆寺旗| 贵阳市| 铜山县| 梓潼县| 朝阳县| 临朐县| 宜都市| 汝城县| 八宿县| 左云县| 安达市| 新乐市| 麟游县| 安西县| 眉山市| 衢州市| 满洲里市| 岐山县| 兴安盟| 额敏县| 菏泽市| 扬州市| 霸州市| 铜川市| 岢岚县| 香格里拉县| 登封市| 伊宁市| 垣曲县| 商都县| 淮北市| 定南县| 郴州市| 文昌市| 永川市|