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Titlebook: Gamer Psychology and Behavior; Barbaros Bostan Book 2016 Springer International Publishing Switzerland 2016 Computer games.Psychology.Game

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樓主: arouse
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發(fā)表于 2025-3-25 07:04:30 | 只看該作者
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發(fā)表于 2025-3-25 10:45:20 | 只看該作者
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發(fā)表于 2025-3-25 12:30:24 | 只看該作者
Book 2016the effects of violent video games on cognitive processes, the reward systems in the human brain andthe concept of ‘fun‘, goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many m
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發(fā)表于 2025-3-25 17:50:51 | 只看該作者
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發(fā)表于 2025-3-25 23:12:10 | 只看該作者
Characters and Locations in Poe’s Fictionhe modern phenomena called gaming. Diverse topics ranging from the evolution and adaptive value of play to the neuronal circuits that enable us to derive pleasure from it will be briefly discussed along with examples from experimental studies conducted in humans and animals to elaborate on the “fun”
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發(fā)表于 2025-3-26 03:59:22 | 只看該作者
The Asian Growth Model: A Meta-Analysis,xperience. We start with the behavioral psychology principles and the use of rewards in games that fuel extrinsic motivation. Next, we discuss intrinsic–extrinsic motivation and the three basic psychological needs—autonomy, competence, and relatedness—that facilitate intrinsic motivation and enhance
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發(fā)表于 2025-3-26 06:54:36 | 只看該作者
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發(fā)表于 2025-3-26 19:51:43 | 只看該作者
Administration and ED OperationsThis chapter applies the concepts of regulatory focus and regulatory fit into gaming structures and articulates their effects especially inside massively multiplayer games to understand the behavior of players inside gaming structures, as well as emotional transitions associated with them.
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