找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Gamer Psychology and Behavior; Barbaros Bostan Book 2016 Springer International Publishing Switzerland 2016 Computer games.Psychology.Game

[復(fù)制鏈接]
查看: 43088|回復(fù): 42
樓主
發(fā)表于 2025-3-21 19:57:15 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Gamer Psychology and Behavior
編輯Barbaros Bostan
視頻videohttp://file.papertrans.cn/381/380535/380535.mp4
概述Provides coverage of major theoretical perspectives on gamer psychology and behavior.Presents a framework for the design of interactive experiences tailored to the needs of players.Offers a compare an
叢書名稱International Series on Computer, Entertainment and Media Technology
圖書封面Titlebook: Gamer Psychology and Behavior;  Barbaros Bostan Book 2016 Springer International Publishing Switzerland 2016 Computer games.Psychology.Game
描述This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain andthe concept of ‘fun‘, goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many m
出版日期Book 2016
關(guān)鍵詞Computer games; Psychology; Games psychology; Player behavior; Player profiling; Gameplay; Play styles; Goa
版次1
doihttps://doi.org/10.1007/978-3-319-29904-4
isbn_softcover978-3-319-80682-2
isbn_ebook978-3-319-29904-4Series ISSN 2364-947X Series E-ISSN 2364-9488
issn_series 2364-947X
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

書目名稱Gamer Psychology and Behavior影響因子(影響力)




書目名稱Gamer Psychology and Behavior影響因子(影響力)學(xué)科排名




書目名稱Gamer Psychology and Behavior網(wǎng)絡(luò)公開度




書目名稱Gamer Psychology and Behavior網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Gamer Psychology and Behavior被引頻次




書目名稱Gamer Psychology and Behavior被引頻次學(xué)科排名




書目名稱Gamer Psychology and Behavior年度引用




書目名稱Gamer Psychology and Behavior年度引用學(xué)科排名




書目名稱Gamer Psychology and Behavior讀者反饋




書目名稱Gamer Psychology and Behavior讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

1票 100.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:55:45 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:06:59 | 只看該作者
Goal-Directed Player Behavior in Computer Games to investigate the relation of various gaming situations with different player needs. The game selected for this study is an action-adventure game named .. The first section attempts to find the relationship between psychological needs and game mechanics, showing that the restrictions imposed by th
地板
發(fā)表于 2025-3-22 08:22:50 | 只看該作者
Designing and Playing to Protest: Looking Back to Gezi Gamesn. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and newsgames in the following section. Based on these app
5#
發(fā)表于 2025-3-22 12:05:49 | 只看該作者
6#
發(fā)表于 2025-3-22 16:28:29 | 只看該作者
7#
發(fā)表于 2025-3-22 20:12:00 | 只看該作者
8#
發(fā)表于 2025-3-22 23:50:03 | 只看該作者
Explorations in Player Motivations: Gamer Profilesvational factors of gameplay and defining independent player profiles. Using the psychological need framework defined by Explorations in Personality, 1938, this research collected data from game players (.?=?503), using a questionnaire. Results of the study found five motivational factors: Affiliati
9#
發(fā)表于 2025-3-23 05:01:28 | 只看該作者
Designing and Playing to Protest: Looking Back to Gezi Gamesled description is given of the theoretical approaches on design and use of political games and newsgames in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants.
10#
發(fā)表于 2025-3-23 05:34:15 | 只看該作者
https://doi.org/10.1007/978-981-99-1505-7e game mechanics significantly reduce the number of player needs satisfied by a game. The second section investigates the anatomy of choices made by players in different gaming situations. Each gaming situation from . is described with appropriate incentives, goals, motivations, actions, reinforcers, and punishers.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 15:40
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
宁强县| 简阳市| 太仓市| 镇赉县| 云和县| 秦安县| 灌南县| 荣成市| 和平区| 三原县| 伊川县| 夏邑县| 如东县| 澄迈县| 夏邑县| 锦屏县| 永胜县| 邵阳县| 敖汉旗| 舒兰市| 嘉荫县| 华蓥市| 闽清县| 南郑县| 卓尼县| 合水县| 三穗县| 县级市| 沂南县| 吴忠市| 大埔区| 盘锦市| 寻乌县| 安远县| 遂宁市| 玉树县| 兰坪| 准格尔旗| 东明县| 龙南县| 丹阳市|