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Titlebook: Game Theory for Networks; 2nd International IC Rahul Jain,Rajgopal Kannan Conference proceedings 2012 ICST Institute for Computer Science,

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樓主: affront
41#
發(fā)表于 2025-3-28 16:33:35 | 只看該作者
1867-8211 s, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.978-3-642-30372-2978-3-642-30373-9Series ISSN 1867-8211 Series E-ISSN 1867-822X
42#
發(fā)表于 2025-3-28 20:25:05 | 只看該作者
43#
發(fā)表于 2025-3-29 00:57:58 | 只看該作者
44#
發(fā)表于 2025-3-29 04:31:19 | 只看該作者
45#
發(fā)表于 2025-3-29 09:03:03 | 只看該作者
https://doi.org/10.1007/978-1-4899-3806-0 observation window, often the spy’s best response is either full-exploitation mode or full-confusion mode. This discontinuity prevents the existence of a pure Nash equilibrium in many cases. However, when the defender can condition the observation time based on the observed sequence, a Nash equilibrium often exists.
46#
發(fā)表于 2025-3-29 14:32:52 | 只看該作者
Net Neutrality and Quality of Servicethe nature of the Internet from a best effort network to, perhaps, a more expensive one, that offers guaranteed performance. This paper presents an overview of the above issues as well as an overview of recent research on net-neutrality, with an emphasis on game theoretical approaches.
47#
發(fā)表于 2025-3-29 17:49:14 | 只看該作者
48#
發(fā)表于 2025-3-29 21:35:31 | 只看該作者
A Network Security Classification Game observation window, often the spy’s best response is either full-exploitation mode or full-confusion mode. This discontinuity prevents the existence of a pure Nash equilibrium in many cases. However, when the defender can condition the observation time based on the observed sequence, a Nash equilibrium often exists.
49#
發(fā)表于 2025-3-30 00:33:52 | 只看該作者
1867-8211 ngs of the Second International Conference on Game Theory for Networks (GameNets 2011) held in Shanghai, China, April 16-18, 2011. The 45 revised full papers presented were carefully selected from numerous submissions and focus topics such as mechanism design, physical layer games, network mechanism
50#
發(fā)表于 2025-3-30 05:52:10 | 只看該作者
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