找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Game Programming with Code Angel; Learn how to code in Mark Cunningham Book 2020 Mark Cunningham 2020 code.coding.Raspberry Pi.Python.game

[復制鏈接]
查看: 35700|回復: 56
樓主
發(fā)表于 2025-3-21 19:45:45 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Game Programming with Code Angel
副標題Learn how to code in
編輯Mark Cunningham
視頻videohttp://file.papertrans.cn/381/380461/380461.mp4
概述Learn computer science concepts and Python programming via six engaging games.Gain an understanding of how to design and write your own computer games.Take your development further with the Code Angel
圖書封面Titlebook: Game Programming with Code Angel; Learn how to code in Mark Cunningham Book 2020 Mark Cunningham 2020 code.coding.Raspberry Pi.Python.game
描述.Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game..You‘ll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You’ll also discover the PyGame library, which is popularly used in the development of 2D games..Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project—exemplifying the process of designing and writing a computer game..All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developersand the projects work by encouraging you to ‘Learn…then play’. Taking this approach, you‘ll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, giv
出版日期Book 2020
關鍵詞code; coding; Raspberry Pi; Python; game programming; game development; graphics; PyGame
版次1
doihttps://doi.org/10.1007/978-1-4842-5305-2
isbn_softcover978-1-4842-5304-5
isbn_ebook978-1-4842-5305-2
copyrightMark Cunningham 2020
The information of publication is updating

書目名稱Game Programming with Code Angel影響因子(影響力)




書目名稱Game Programming with Code Angel影響因子(影響力)學科排名




書目名稱Game Programming with Code Angel網絡公開度




書目名稱Game Programming with Code Angel網絡公開度學科排名




書目名稱Game Programming with Code Angel被引頻次




書目名稱Game Programming with Code Angel被引頻次學科排名




書目名稱Game Programming with Code Angel年度引用




書目名稱Game Programming with Code Angel年度引用學科排名




書目名稱Game Programming with Code Angel讀者反饋




書目名稱Game Programming with Code Angel讀者反饋學科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權限
沙發(fā)
發(fā)表于 2025-3-21 22:13:36 | 只看該作者
Algorithmen und rekursive FunktionenWe have an idea for a game, Forest Bomber. In Forest Bomber, an airplane is running out of fuel and has to land safely at the bottom of the screen. However, there are trees in the forest which will cause the plane to explode if it crashes into one. So the pilot of the plane?– our player?– has to try and bomb the trees to clear a landing strip.
板凳
發(fā)表于 2025-3-22 02:40:00 | 只看該作者
Algorithmen von Hammurapi bis G?delIn the previous chapter, we completed steps 1–4 of our game design and learned how to draw the background and trees onto the screen. In this chapter, we will learn how to draw and move Captain Johnson’s B-58 Hustler plane.
地板
發(fā)表于 2025-3-22 07:34:19 | 只看該作者
https://doi.org/10.1007/978-3-8348-9647-6In the last chapter, we learned how to make the plane fly across the screen. Next, we will learn how to write the code which will drop a bomb, and then we will develop the end of level and game over code.
5#
發(fā)表于 2025-3-22 08:53:55 | 只看該作者
Abgrenzung der Problemstellung,Our Forest Bomber game is almost finished. The gameplay elements are all in place, and so all that is required is a scoreboard and some feedback to the user at the end of each level or when it is game over.
6#
發(fā)表于 2025-3-22 14:11:36 | 只看該作者
Andere Formalismen als Turing-Maschinen,Snapper is a simple first-person shooting game where the aim is to target forest animals. However, as we don’t actually want to kill any of our furry friends, we will be using a camera instead of a gun.
7#
發(fā)表于 2025-3-22 20:17:50 | 只看該作者
8#
發(fā)表于 2025-3-22 23:28:09 | 只看該作者
https://doi.org/10.1007/978-3-540-85986-4So far, our game has animals appearing and then hiding, and we can control the location of the camera by moving the mouse. In order for Snapper to become a game, we need to be able to take photographs.
9#
發(fā)表于 2025-3-23 05:18:08 | 只看該作者
10#
發(fā)表于 2025-3-23 08:42:44 | 只看該作者
https://doi.org/10.1007/978-3-642-01960-9In this chapter, we will complete the following steps from our game design:
 關于派博傳思  派博傳思旗下網站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網 吾愛論文網 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經驗總結 SCIENCEGARD IMPACTFACTOR 派博系數 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網安備110108008328) GMT+8, 2025-10-8 16:36
Copyright © 2001-2015 派博傳思   京公網安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
托克逊县| 兴安县| 福清市| 潼关县| 西华县| 西畴县| 东乌珠穆沁旗| 策勒县| 汕头市| 白朗县| 磴口县| 阿坝| 临沭县| 水富县| 宁晋县| 垣曲县| 如皋市| 桂平市| 当雄县| 蓝田县| 广河县| 石河子市| 南昌县| 周口市| 郴州市| 德安县| 定南县| 昌江| 石河子市| 华蓥市| 玉山县| 怀柔区| 陆河县| 广德县| 临海市| 阿拉善盟| 惠水县| 黑龙江省| 佛坪县| 兰考县| 西宁市|