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Titlebook: Game Programming with Code Angel; Learn how to code in Mark Cunningham Book 2020 Mark Cunningham 2020 code.coding.Raspberry Pi.Python.game

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發(fā)表于 2025-3-21 19:45:45 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Game Programming with Code Angel
副標題Learn how to code in
編輯Mark Cunningham
視頻videohttp://file.papertrans.cn/381/380461/380461.mp4
概述Learn computer science concepts and Python programming via six engaging games.Gain an understanding of how to design and write your own computer games.Take your development further with the Code Angel
圖書封面Titlebook: Game Programming with Code Angel; Learn how to code in Mark Cunningham Book 2020 Mark Cunningham 2020 code.coding.Raspberry Pi.Python.game
描述.Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game..You‘ll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You’ll also discover the PyGame library, which is popularly used in the development of 2D games..Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project—exemplifying the process of designing and writing a computer game..All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developersand the projects work by encouraging you to ‘Learn…then play’. Taking this approach, you‘ll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, giv
出版日期Book 2020
關(guān)鍵詞code; coding; Raspberry Pi; Python; game programming; game development; graphics; PyGame
版次1
doihttps://doi.org/10.1007/978-1-4842-5305-2
isbn_softcover978-1-4842-5304-5
isbn_ebook978-1-4842-5305-2
copyrightMark Cunningham 2020
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 22:13:36 | 只看該作者
Algorithmen und rekursive FunktionenWe have an idea for a game, Forest Bomber. In Forest Bomber, an airplane is running out of fuel and has to land safely at the bottom of the screen. However, there are trees in the forest which will cause the plane to explode if it crashes into one. So the pilot of the plane?– our player?– has to try and bomb the trees to clear a landing strip.
板凳
發(fā)表于 2025-3-22 02:40:00 | 只看該作者
Algorithmen von Hammurapi bis G?delIn the previous chapter, we completed steps 1–4 of our game design and learned how to draw the background and trees onto the screen. In this chapter, we will learn how to draw and move Captain Johnson’s B-58 Hustler plane.
地板
發(fā)表于 2025-3-22 07:34:19 | 只看該作者
https://doi.org/10.1007/978-3-8348-9647-6In the last chapter, we learned how to make the plane fly across the screen. Next, we will learn how to write the code which will drop a bomb, and then we will develop the end of level and game over code.
5#
發(fā)表于 2025-3-22 08:53:55 | 只看該作者
Abgrenzung der Problemstellung,Our Forest Bomber game is almost finished. The gameplay elements are all in place, and so all that is required is a scoreboard and some feedback to the user at the end of each level or when it is game over.
6#
發(fā)表于 2025-3-22 14:11:36 | 只看該作者
Andere Formalismen als Turing-Maschinen,Snapper is a simple first-person shooting game where the aim is to target forest animals. However, as we don’t actually want to kill any of our furry friends, we will be using a camera instead of a gun.
7#
發(fā)表于 2025-3-22 20:17:50 | 只看該作者
8#
發(fā)表于 2025-3-22 23:28:09 | 只看該作者
https://doi.org/10.1007/978-3-540-85986-4So far, our game has animals appearing and then hiding, and we can control the location of the camera by moving the mouse. In order for Snapper to become a game, we need to be able to take photographs.
9#
發(fā)表于 2025-3-23 05:18:08 | 只看該作者
10#
發(fā)表于 2025-3-23 08:42:44 | 只看該作者
https://doi.org/10.1007/978-3-642-01960-9In this chapter, we will complete the following steps from our game design:
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