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Titlebook: Game + Design Education; Proceedings of PUDCA ?zge Cordan,Demet Arslan Din?ay,Sena Semizo?lu Conference proceedings 2021 The Editor(s) (if

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發(fā)表于 2025-3-21 18:02:00 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Game + Design Education
副標(biāo)題Proceedings of PUDCA
編輯?zge Cordan,Demet Arslan Din?ay,Sena Semizo?lu
視頻videohttp://file.papertrans.cn/381/380443/380443.mp4
概述Features the state of the art in game and design education.Includes the proceedings of the PUDCAD Universal Design Practice Conference: Game + Design Education, held online on June 24-26, 2020.Written
叢書名稱Springer Series in Design and Innovation
圖書封面Titlebook: Game + Design Education; Proceedings of PUDCA ?zge Cordan,Demet Arslan Din?ay,Sena Semizo?lu Conference proceedings 2021 The Editor(s) (if
描述This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design?Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists..
出版日期Conference proceedings 2021
關(guān)鍵詞PUDCAD; User Experience; Virtual Reality; Experience Design; Interfaces; E-Learning in Design; Gamificatio
版次1
doihttps://doi.org/10.1007/978-3-030-65060-5
isbn_softcover978-3-030-65062-9
isbn_ebook978-3-030-65060-5Series ISSN 2661-8184 Series E-ISSN 2661-8192
issn_series 2661-8184
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Evaluation of Playgrounds in Terms of Universal Design: ?zmir, Kar??yaka Coast After ?zmir Deniz Pro playgrounds are re-generated whereas some of them are added. As a method of this study, observations which will also be proved with photograph taking and analysis were used. It can be concluded that although the playgrounds in the area are just considered, they cannot fulfil the needs of children c
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Effects of Educational Policies on Design of Inclusive Schools: SER?EV Caserse are reviewed. SER?EV (Children with Cerebral Palsy Association) inclusive schools, which are G?kku?a?? Primary School and SER?EV Accessible Vocational and Technical Anatolian High School, are examined in the scope of universal design. These inclusive schools are chosen as the case studies to exa
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A Transdisciplinary Approach to Accessibility for Novice Designers’ Education of Inclusive Design transdisciplinary approach to accessibility?in design education within the outcomes of our design workshop. Last year, we organized a design workshop for an inclusive indoor navigation app design for smartphones to discuss the concept of accessibility over different fields of design. With this work
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Relationship Between Quality of Life with Physical Fitness and Home Environmental Factor Among Elder Results: According to the analysis, a statistically significant relationship was found between the quality of life with physical fitness and environmental characteristics of the elderly (.?
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Investigation of the Relationship Between Activity Performance in the School Settings and OccupationFA-T. According to the analysis, there is a significant relationship between COPM (performance score) with task support, activity performance and participation subscales of SFA (r?=?0.451, .?=?0.021; r?=?0.521; .?=?0.019; r?=?0.442; .?=?0.002 respectively). In addition, there is no relationship betw
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Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behavioreplay. All five of the types of trolling were successfully represented in an immersion-neutral but realistic setting. We aim to bring more insight into persuasive games literature by discussing the implications of this study.
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