找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: GPU-Based Techniques for Global Illumination Effects; László Szirmay-Kalos,László Szécsi,Mateu Sbert Book 2008 Springer Nature Switzerland

[復制鏈接]
樓主: DUCT
11#
發(fā)表于 2025-3-23 10:40:20 | 只看該作者
,The Continuity Script, 1912–29,rather than the reflection direction. Note also that even caustics generation is similar with the difference that the search process starts from the light source and not from the camera. It might be mentioned that in all cases the points correspond to the shortest optical path according to the
12#
發(fā)表于 2025-3-23 14:13:06 | 只看該作者
The Birth of a New Security System. To describe light-volume interaction, the basic rendering equation should be extended. The volumetric rendering equation is obtained considering how the light goes through participating media (Figure 9.1).
13#
發(fā)表于 2025-3-23 20:31:21 | 只看該作者
14#
發(fā)表于 2025-3-23 22:54:39 | 只看該作者
15#
發(fā)表于 2025-3-24 03:41:19 | 只看該作者
16#
發(fā)表于 2025-3-24 10:25:21 | 只看該作者
New Labour: New Agendas (1997–2010)hand, the chapter is not meant to be a complete programming reference: you will also need to consult API specifications and detailed reference guides on Direct3D or HLSL programming if you engage in implementing GPUGI techniques yourself.
17#
發(fā)表于 2025-3-24 13:14:59 | 只看該作者
https://doi.org/10.1007/978-1-349-20030-6od of each point during shading and replacing the rest by some average. A point is said to be “open” in directions where the local neighborhood is not visible from it. In open directions, a constant or direction-dependent . illumination is assumed, which represents the “rest”. In not open directions, the ambient light is assumed to be blocked.
18#
發(fā)表于 2025-3-24 18:24:27 | 只看該作者
19#
發(fā)表于 2025-3-24 19:07:09 | 只看該作者
Programming and Controlling GPUs,hand, the chapter is not meant to be a complete programming reference: you will also need to consult API specifications and detailed reference guides on Direct3D or HLSL programming if you engage in implementing GPUGI techniques yourself.
20#
發(fā)表于 2025-3-25 02:46:10 | 只看該作者
Fake Global Illumination,od of each point during shading and replacing the rest by some average. A point is said to be “open” in directions where the local neighborhood is not visible from it. In open directions, a constant or direction-dependent . illumination is assumed, which represents the “rest”. In not open directions, the ambient light is assumed to be blocked.
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 20:56
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
米易县| 库尔勒市| 桃源县| 蛟河市| 丁青县| 闻喜县| 柳江县| 巴马| 宣恩县| 客服| 滨州市| 普洱| 五常市| 阿克陶县| 安庆市| 益阳市| 寻乌县| 四川省| 察雅县| 应城市| 马关县| 台中县| 文水县| 关岭| 博湖县| 芮城县| 蓝山县| 沽源县| 北辰区| 泾川县| 青海省| 西藏| 邛崃市| 汾阳市| 新邵县| 筠连县| 安顺市| 鹤峰县| 德江县| 宣威市| 如东县|