找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: GPU-Based Techniques for Global Illumination Effects; László Szirmay-Kalos,László Szécsi,Mateu Sbert Book 2008 Springer Nature Switzerland

[復(fù)制鏈接]
查看: 26006|回復(fù): 50
樓主
發(fā)表于 2025-3-21 16:54:24 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱GPU-Based Techniques for Global Illumination Effects
編輯László Szirmay-Kalos,László Szécsi,Mateu Sbert
視頻videohttp://file.papertrans.cn/381/380170/380170.mp4
叢書名稱Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
圖書封面Titlebook: GPU-Based Techniques for Global Illumination Effects;  László Szirmay-Kalos,László Szécsi,Mateu Sbert Book 2008 Springer Nature Switzerland
描述This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links
出版日期Book 2008
版次1
doihttps://doi.org/10.1007/978-3-031-79525-1
isbn_softcover978-3-031-79524-4
isbn_ebook978-3-031-79525-1Series ISSN 2469-4215 Series E-ISSN 2469-4223
issn_series 2469-4215
copyrightSpringer Nature Switzerland AG 2008
The information of publication is updating

書目名稱GPU-Based Techniques for Global Illumination Effects影響因子(影響力)




書目名稱GPU-Based Techniques for Global Illumination Effects影響因子(影響力)學(xué)科排名




書目名稱GPU-Based Techniques for Global Illumination Effects網(wǎng)絡(luò)公開度




書目名稱GPU-Based Techniques for Global Illumination Effects網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱GPU-Based Techniques for Global Illumination Effects被引頻次




書目名稱GPU-Based Techniques for Global Illumination Effects被引頻次學(xué)科排名




書目名稱GPU-Based Techniques for Global Illumination Effects年度引用




書目名稱GPU-Based Techniques for Global Illumination Effects年度引用學(xué)科排名




書目名稱GPU-Based Techniques for Global Illumination Effects讀者反饋




書目名稱GPU-Based Techniques for Global Illumination Effects讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:56:55 | 只看該作者
板凳
發(fā)表于 2025-3-22 02:08:42 | 只看該作者
地板
發(fā)表于 2025-3-22 05:06:17 | 只看該作者
From Mid-20th-Century to the Present, light and the last viewing rays, which might be modified due to moving lights and camera. Pre-computation aided approaches pre-compute the effects of the static parts of the light paths, and evaluate just the light and viewing rays run-time.
5#
發(fā)表于 2025-3-22 09:19:25 | 只看該作者
6#
發(fā)表于 2025-3-22 13:55:04 | 只看該作者
7#
發(fā)表于 2025-3-22 19:46:47 | 只看該作者
Ray Casting on the GPU,e most straightforward and general approach is to use . which intersects scene surfaces with a half-line called the . and returns the intersection that is closest to the start of the ray. Classic and successful global illumination methods such as . [72], . [69, 68, 70], or . [78] rely on this operation.
8#
發(fā)表于 2025-3-22 22:28:51 | 只看該作者
Diffuse and Glossy Indirect Illumination,e directions but the radiance is higher in the vicinity of the ideal reflection direction. At a diffuse or glossy surface, a light path may be continued at infinitely many directions (Figure 7.1), from which a high enough number of sample paths should be computed and their contributions should be added.
9#
發(fā)表于 2025-3-23 02:18:20 | 只看該作者
10#
發(fā)表于 2025-3-23 07:59:54 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 20:56
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
平原县| 望都县| 镇康县| 兴城市| 黄平县| 和平县| 青阳县| 启东市| 右玉县| 海口市| 苏尼特右旗| 甘谷县| 汝南县| 金阳县| 乐业县| 康马县| 凤庆县| 博白县| 漳浦县| 武夷山市| 建湖县| 浪卡子县| 准格尔旗| 延川县| 祥云县| 广南县| 锦屏县| 黄石市| 阿鲁科尔沁旗| 佛冈县| 松原市| 桐梓县| 商水县| 商河县| 高碑店市| 徐水县| 郸城县| 儋州市| 波密县| 深泽县| 张家界市|