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Titlebook: Experimental Studies of Interactive Decisions; Amnon Rapoport Book 1990 Kluwer Academic Publishers 1990 USA.bargaining.competition.conflic

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樓主: Blandishment
21#
發(fā)表于 2025-3-25 03:36:56 | 只看該作者
22#
發(fā)表于 2025-3-25 08:28:11 | 只看該作者
23#
發(fā)表于 2025-3-25 14:15:20 | 只看該作者
Optimal Policies for the Prisoner’s Dilemmas perceived by the players, an optimal policy is prescribed to each player maximizing his long-run expected gain. The dilemma is “resolved” by restructuring the game as a supergame composed of several component games such that transitions among them are possible. Dynamic programming is used to derive the optimal policy.
24#
發(fā)表于 2025-3-25 19:35:37 | 只看該作者
25#
發(fā)表于 2025-3-25 21:16:31 | 只看該作者
26#
發(fā)表于 2025-3-26 02:33:55 | 只看該作者
,Aufwertung von Versicherungsansprüchen,n of a protocol from a sample four-person game. Improvements over a previous version of the program and applications to other experimental paradigms investigating coalition formation and bargaining are discussed in the last two sections of the paper.
27#
發(fā)表于 2025-3-26 06:06:48 | 只看該作者
https://doi.org/10.1007/978-3-662-25712-8 is perceived as an individual decision task, the percentage of cooperative behavior increases. A normative model for the MPD game is presented. Its failure to account for the observed results is discussed briefly.
28#
發(fā)表于 2025-3-26 10:50:59 | 只看該作者
https://doi.org/10.1007/978-3-642-50673-4 function, but the starting number of bullets available to each player in the dyad was varied systematically. The results of this experiment are analyzed and discussed in terms of variables that relate to predictions arising from the mathematical theory of duels.
29#
發(fā)表于 2025-3-26 13:00:28 | 只看該作者
30#
發(fā)表于 2025-3-26 18:40:22 | 只看該作者
https://doi.org/10.1007/978-3-662-32957-3y depend upon group size and order of communication..Models describing the bargaining process, rather than the final outcomes only, are presented, tested, and partially supported. The relationships between the final outcomes of the present study and those of previous studies of Apex games are briefly discussed.
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