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Titlebook: Experimental Duopoly Markets with Demand Inertia; Game-Playing Experim Claudia Keser Book 1992 Springer-Verlag Berlin Heidelberg 1992 Duopo

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樓主: TEMPO
21#
發(fā)表于 2025-3-25 06:54:06 | 只看該作者
Results of the Game-Playing Experiments, firm and subjects in the role of the high cost firm. Furthermore, we distinguish between first and second plays. In Section 2, we look at what happened, in the second plays, on the individual markets. We concentrate on the second plays because the subjects were, by then, more familiar with the game than in the first plays.
22#
發(fā)表于 2025-3-25 08:17:33 | 只看該作者
Results of the Strategy Tournaments,aments first with respect to realized profits. Let me mention here that two participants submitted for both tournaments strategies with random decisions. To reduce the effect of the randomness, these strategies, in each tournament, are played nine times against every other strategy and we consider the average profits realized over the nine plays.
23#
發(fā)表于 2025-3-25 12:06:56 | 只看該作者
24#
發(fā)表于 2025-3-25 17:49:46 | 只看該作者
Lecture Notes in Economics and Mathematical Systemshttp://image.papertrans.cn/e/image/318822.jpg
25#
發(fā)表于 2025-3-25 23:20:13 | 只看該作者
Studies in Computational Intelligencegame-playing experiments where subjects interact spontaneously via computer terminals, and computer tournaments between strategies designed by subjects. The principal aim of this study is the understanding of boundedly rational decision making in the dynamic duopoly situation.
26#
發(fā)表于 2025-3-26 03:53:07 | 只看該作者
Fuzzy Multiobjective Nonlinear Programming,nt sales and past sales. This relationship arises because sales depend both on current prices and past sales. Imagine customers tending to stay with the same seller but also tending to change from high price sellers to low price sellers. The situation is modelled as a non-cooperative game.
27#
發(fā)表于 2025-3-26 07:59:48 | 只看該作者
28#
發(fā)表于 2025-3-26 11:20:07 | 只看該作者
29#
發(fā)表于 2025-3-26 16:24:26 | 只看該作者
30#
發(fā)表于 2025-3-26 19:30:57 | 只看該作者
Introduction,game-playing experiments where subjects interact spontaneously via computer terminals, and computer tournaments between strategies designed by subjects. The principal aim of this study is the understanding of boundedly rational decision making in the dynamic duopoly situation.
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