找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing – ICEC 2023; 22nd IFIP TC 14 Inte Paolo Ciancarini,Angelo Di Iorio,Francesco Poggi Conference proceedings 2023 IFIP

[復制鏈接]
樓主: GUST
31#
發(fā)表于 2025-3-27 00:56:24 | 只看該作者
https://doi.org/10.1007/978-1-4842-7023-3 and voice. Through collecting data from iCube, users’ feedback will be integrated and visualized in real time. Rather than get a visually appealing result, this study focuses on how individuals interact with the device and create generative art through collaboration.
32#
發(fā)表于 2025-3-27 02:55:32 | 只看該作者
33#
發(fā)表于 2025-3-27 08:17:05 | 只看該作者
34#
發(fā)表于 2025-3-27 13:00:13 | 只看該作者
i-Cube, an (In)tangible Interface for Multi-user Generative Art Creation and voice. Through collecting data from iCube, users’ feedback will be integrated and visualized in real time. Rather than get a visually appealing result, this study focuses on how individuals interact with the device and create generative art through collaboration.
35#
發(fā)表于 2025-3-27 15:35:39 | 只看該作者
Dynamic Difficulty Adjustment by?Performance and?Player Profile in?Platform Gamefferent mechanisms of a DDA system for a platform game to adequately adapt its difficulty level and keep the player in a state of flow. The proposed adjustment varies the size of the platform and the height of the jump, comparing different approaches from the game systems. Tests were made with sampl
36#
發(fā)表于 2025-3-27 18:02:57 | 只看該作者
A Data-Driven Classification of?Video Game Vocabularyed tags of the video game digital distribution service Steam to better understand what words are essential to players for describing a game. Our method is data-driven as we consider for each game on Steam how many players assigned each tag to it. We introduce a new metric, the priority of a Steam ta
37#
發(fā)表于 2025-3-28 00:55:05 | 只看該作者
Prov-Replay: A Qualitative Analysis Framework for?Gameplay Sessions Using Provenance and?Replayrous techniques exist for collecting data with distinct objectives. Among the strategies employed for analyzing gameplay sessions, the collection and analysis of provenance data emerge as prominent. In this paper, we improve provenance approaches through a Prov-Replay conceptual framework. Our frame
38#
發(fā)表于 2025-3-28 04:37:47 | 只看該作者
Seligman’s PERMA Model in Video Games – The Positive Influence of Video Games on Well-Being on Seligman’s PERMA model (2011), which links the fulfillment of different factors (., ., ., ., .) to flourishing mental-health, the present research examined positive video game effects on the different PERMA factors and well-being. It investigated how well-being varies across gaming-related facto
39#
發(fā)表于 2025-3-28 06:53:46 | 只看該作者
40#
發(fā)表于 2025-3-28 11:45:27 | 只看該作者
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 17:24
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
台州市| 高雄县| 呼伦贝尔市| 密云县| 西乌珠穆沁旗| 车险| 德令哈市| 庆安县| 保山市| 富顺县| 博客| 白银市| 红安县| 盐池县| 沙雅县| 哈密市| 沈丘县| 泰州市| 乌鲁木齐市| 平凉市| 苍山县| 永修县| 丰台区| 荣成市| 桃园县| 肥东县| 台北县| 崇明县| 慈利县| 府谷县| 安宁市| 田东县| 武威市| 平南县| 凤城市| 白河县| 重庆市| 乐陵市| 松潘县| 广昌县| 青川县|