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Titlebook: Entertainment Computing – ICEC 2023; 22nd IFIP TC 14 Inte Paolo Ciancarini,Angelo Di Iorio,Francesco Poggi Conference proceedings 2023 IFIP

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發(fā)表于 2025-3-21 18:33:08 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Entertainment Computing – ICEC 2023
副標題22nd IFIP TC 14 Inte
編輯Paolo Ciancarini,Angelo Di Iorio,Francesco Poggi
視頻videohttp://file.papertrans.cn/312/311620/311620.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Entertainment Computing – ICEC 2023; 22nd IFIP TC 14 Inte Paolo Ciancarini,Angelo Di Iorio,Francesco Poggi Conference proceedings 2023 IFIP
描述.This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023...The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and?10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions.?They cover a large range of topics in the following thematic areas: Game Experience;?Player Engagement and Analysis;?Serious Gameplay;?Entertainment Methods and Tools;?Extended Reality;?Game Design;?Interactive Entertainment;?Student Game Competition;?Workshops and Tutorials; and Aesthetics and Empowerment..?....?.
出版日期Conference proceedings 2023
關鍵詞Entertainment Computing; Game Design; Game Analysis; Digital Art and Installations; Extended Reality; Ser
版次1
doihttps://doi.org/10.1007/978-981-99-8248-6
isbn_softcover978-981-99-8247-9
isbn_ebook978-981-99-8248-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2023
The information of publication is updating

書目名稱Entertainment Computing – ICEC 2023影響因子(影響力)




書目名稱Entertainment Computing – ICEC 2023影響因子(影響力)學科排名




書目名稱Entertainment Computing – ICEC 2023網絡公開度




書目名稱Entertainment Computing – ICEC 2023網絡公開度學科排名




書目名稱Entertainment Computing – ICEC 2023被引頻次




書目名稱Entertainment Computing – ICEC 2023被引頻次學科排名




書目名稱Entertainment Computing – ICEC 2023年度引用




書目名稱Entertainment Computing – ICEC 2023年度引用學科排名




書目名稱Entertainment Computing – ICEC 2023讀者反饋




書目名稱Entertainment Computing – ICEC 2023讀者反饋學科排名




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沙發(fā)
發(fā)表于 2025-3-21 21:41:09 | 只看該作者
Klaus Kamps,Heike Scholten-Reichlinntly lowest scores on PERMA factors and well-being, which may have meaningful implications for future research on problematic gaming. There were no gender differences in playing time or the importance of video games in players’ lives. However, there were some gender differences in genre preferences,
板凳
發(fā)表于 2025-3-22 02:00:06 | 只看該作者
Trans-Cultural Leadership for Transformationofessionals, academics, and students of game development courses). Each participant was assigned with the task of fitting a pre-selected set of games within the framework. The results indicate good coverage of the main concepts with satisfactory consistency.
地板
發(fā)表于 2025-3-22 05:15:28 | 只看該作者
Trans-European Transport Networks,this method, a series of experiments and evaluations were conducted. The experimental results provide evidence to support the notion that training with heart rate can effectively assist players in stress control during a custom FPS game.
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發(fā)表于 2025-3-22 11:03:32 | 只看該作者
,Vision — Konstruktion — Demonstration,are still issues in terms of accessibility features that need to be addressed to make serious games more accessible to diverse target groups’ needs. Therefore, the focus of this paper is on discussing accessibility issues, examining and discussing the limitations of existing serious games in this co
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發(fā)表于 2025-3-22 18:58:18 | 只看該作者
Laurent Maillet-Contoz,Frank Ghenassia food waste reduction. Based on the potential that games have to engage children, this work proposes the design of a game targeting children ages eight to twelve years old to raise awareness about some of the best practices for food waste reduction in household consumers.
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發(fā)表于 2025-3-22 22:18:06 | 只看該作者
,Einige zus?tzliche Aphorismen,We found significant indications for androcentric language. Masculine terms were used more often than feminine overall and especially when referring to mixed-gender groups. Results also showed some indicators of gendered infantilizing. The label “girl” was used in a higher proportion compared to oth
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發(fā)表于 2025-3-23 04:58:21 | 只看該作者
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發(fā)表于 2025-3-23 07:20:26 | 只看該作者
Seligman’s PERMA Model in Video Games – The Positive Influence of Video Games on Well-Beingntly lowest scores on PERMA factors and well-being, which may have meaningful implications for future research on problematic gaming. There were no gender differences in playing time or the importance of video games in players’ lives. However, there were some gender differences in genre preferences,
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