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Titlebook: Entertainment Computing - ICEC 2011; 10th International C Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley Conference proceedings 2011 The

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21#
發(fā)表于 2025-3-25 06:20:01 | 只看該作者
Trade Unions and Wage Differentials,ating innovative and entertaining gameplay experiences. We analyze the challenges and opportunities of S3D game design. Based on a review of related findings in the fields of perceptual psychology and 3D movie making, we propose a catalogue of fundamental and innovative concepts for S3D game design
22#
發(fā)表于 2025-3-25 09:16:37 | 只看該作者
https://doi.org/10.1057/9780230371323d and emotional states – in the construction of empathy in synthetic characters for interactive digital entertainment. Our goal is to evaluate whether the impression of interacting with human-like agents can be more relevant than purely utilitarian metrics for user preferences to interact with syste
23#
發(fā)表于 2025-3-25 15:17:07 | 只看該作者
24#
發(fā)表于 2025-3-25 19:39:43 | 只看該作者
978-3-642-24499-5The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer-Verlag GmbH, DE
25#
發(fā)表于 2025-3-25 22:51:40 | 只看該作者
26#
發(fā)表于 2025-3-26 01:29:24 | 只看該作者
Junia Coutinho Anacleto,Sidney Fels,Kevin StanleyUp-to-date results.Fast track conference proceedings.State-of-the-art report
27#
發(fā)表于 2025-3-26 08:11:14 | 只看該作者
28#
發(fā)表于 2025-3-26 08:55:47 | 只看該作者
Conference proceedings 2011in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a
29#
發(fā)表于 2025-3-26 13:23:15 | 只看該作者
30#
發(fā)表于 2025-3-26 17:59:24 | 只看該作者
Marcel Vaillant,Vivianne Ventura-Dias rationalization of the experience with the content of the review. Our results are important for understanding player experience and to the game industry where reviews and user forums affect a game’s commercial success.
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