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Titlebook: Entertainment Computing - ICEC 2011; 10th International C Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley Conference proceedings 2011 The

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發(fā)表于 2025-3-21 18:16:47 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Entertainment Computing - ICEC 2011
副標題10th International C
編輯Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley
視頻videohttp://file.papertrans.cn/312/311612/311612.mp4
概述Up-to-date results.Fast track conference proceedings.State-of-the-art report
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Entertainment Computing - ICEC 2011; 10th International C Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley Conference proceedings 2011 The
描述This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
出版日期Conference proceedings 2011
關鍵詞geospatial data; model-driven game development; social networks; user-centered interface design; visuali
版次1
doihttps://doi.org/10.1007/978-3-642-24500-8
isbn_softcover978-3-642-24499-5
isbn_ebook978-3-642-24500-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer-Verlag GmbH, DE
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https://doi.org/10.1007/978-1-349-02051-5system allows users to freely interact with virtual characters by sketching objects on the paper. Users interacting with the system can indirectly affect the characters’ decisions, even to the point of radically subverting the storyline.
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Draw Your Own Story: Paper and Pencil Interactive Storytellingsystem allows users to freely interact with virtual characters by sketching objects on the paper. Users interacting with the system can indirectly affect the characters’ decisions, even to the point of radically subverting the storyline.
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Regional Subsidies and International Tradee “Holodeck” ? idea of interactive storytelling. We report exploratory experiments on the user experience in a ‘classic’, foundational application of interactive storytelling, “Fa?ade” (Mateas & Stern, 2002), and compare results with an identical experiment carried out with users of the adventure ga
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https://doi.org/10.1007/978-1-349-26267-0 disease. Based on the principles of casual games and exergames, we propose and define casual exergames for motivating people to exercise in multiple small chunks of time throughout the day. We designed, implemented, and tested a casual exergame called GrabApple. Our preliminary results show that us
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