找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing - ICEC 2011; 10th International C Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley Conference proceedings 2011 The

[復(fù)制鏈接]
查看: 8097|回復(fù): 65
樓主
發(fā)表于 2025-3-21 18:16:47 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Entertainment Computing - ICEC 2011
副標(biāo)題10th International C
編輯Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley
視頻videohttp://file.papertrans.cn/312/311612/311612.mp4
概述Up-to-date results.Fast track conference proceedings.State-of-the-art report
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Entertainment Computing - ICEC 2011; 10th International C Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley Conference proceedings 2011 The
描述This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
出版日期Conference proceedings 2011
關(guān)鍵詞geospatial data; model-driven game development; social networks; user-centered interface design; visuali
版次1
doihttps://doi.org/10.1007/978-3-642-24500-8
isbn_softcover978-3-642-24499-5
isbn_ebook978-3-642-24500-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer-Verlag GmbH, DE
The information of publication is updating

書目名稱Entertainment Computing - ICEC 2011影響因子(影響力)




書目名稱Entertainment Computing - ICEC 2011影響因子(影響力)學(xué)科排名




書目名稱Entertainment Computing - ICEC 2011網(wǎng)絡(luò)公開度




書目名稱Entertainment Computing - ICEC 2011網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Entertainment Computing - ICEC 2011被引頻次




書目名稱Entertainment Computing - ICEC 2011被引頻次學(xué)科排名




書目名稱Entertainment Computing - ICEC 2011年度引用




書目名稱Entertainment Computing - ICEC 2011年度引用學(xué)科排名




書目名稱Entertainment Computing - ICEC 2011讀者反饋




書目名稱Entertainment Computing - ICEC 2011讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:07:23 | 只看該作者
https://doi.org/10.1007/978-1-349-02051-5system allows users to freely interact with virtual characters by sketching objects on the paper. Users interacting with the system can indirectly affect the characters’ decisions, even to the point of radically subverting the storyline.
板凳
發(fā)表于 2025-3-22 02:43:25 | 只看該作者
地板
發(fā)表于 2025-3-22 07:14:37 | 只看該作者
Draw Your Own Story: Paper and Pencil Interactive Storytellingsystem allows users to freely interact with virtual characters by sketching objects on the paper. Users interacting with the system can indirectly affect the characters’ decisions, even to the point of radically subverting the storyline.
5#
發(fā)表于 2025-3-22 10:22:57 | 只看該作者
6#
發(fā)表于 2025-3-22 16:39:20 | 只看該作者
7#
發(fā)表于 2025-3-22 19:40:29 | 只看該作者
Regional Subsidies and International Tradee “Holodeck” ? idea of interactive storytelling. We report exploratory experiments on the user experience in a ‘classic’, foundational application of interactive storytelling, “Fa?ade” (Mateas & Stern, 2002), and compare results with an identical experiment carried out with users of the adventure ga
8#
發(fā)表于 2025-3-22 22:03:38 | 只看該作者
9#
發(fā)表于 2025-3-23 01:33:58 | 只看該作者
10#
發(fā)表于 2025-3-23 08:27:53 | 只看該作者
https://doi.org/10.1007/978-1-349-26267-0 disease. Based on the principles of casual games and exergames, we propose and define casual exergames for motivating people to exercise in multiple small chunks of time throughout the day. We designed, implemented, and tested a casual exergame called GrabApple. Our preliminary results show that us
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-26 02:23
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
墨玉县| 吕梁市| 乡宁县| 荣成市| 石台县| 余江县| 义乌市| 边坝县| 含山县| 平遥县| 沾化县| 友谊县| 徐汇区| 大丰市| 柘荣县| 漠河县| 友谊县| 安平县| 英吉沙县| 东光县| 宁晋县| 木里| 会东县| 瓮安县| 龙南县| 乡城县| 华阴市| 正阳县| 乌拉特中旗| 宜黄县| 镇原县| 巫山县| 徐汇区| 甘洛县| 武安市| 缙云县| 巢湖市| 封丘县| 山阴县| 齐河县| 北海市|