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Titlebook: Entertainment Computing and Serious Games; First IFIP TC 14 Joi Erik van der Spek,Stefan G?bel,Jannicke Baalsrud H Conference proceedings 2

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樓主: coerce
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發(fā)表于 2025-3-25 06:28:16 | 只看該作者
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Akanksha Raj,Prasanna Shah,Namita Agrawalal resources are accurate and immersive, precise interfaces require depth cameras or special joysticks, requiring either complex devices or not following the natural body expression. This work presents an approach for the usage of bare hands to control an immersive game from an egocentric perspectiv
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https://doi.org/10.1007/978-3-662-61540-9nings are still sparse, however. With this quasi-experimental investigation, we compare the effects of a VR training game with a conventional face-to-face presence workshop in the field of vocational training. The training domain is awareness and customer interaction training for bank clerks. The re
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發(fā)表于 2025-3-26 18:18:51 | 只看該作者
Ramesh Kumar Sharma,Salvatore Parisivide players with an optimal level of challenge. However, many of these systems are either game specific, limited to a specific range of difficulties, or require much more data than one can track during a short play session. In this paper, we introduce the .-logit algorithm. It can be used on many g
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