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Titlebook: Entertainment Computing and Serious Games; First IFIP TC 14 Joi Erik van der Spek,Stefan G?bel,Jannicke Baalsrud H Conference proceedings 2

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發(fā)表于 2025-3-21 16:22:31 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Entertainment Computing and Serious Games
副標(biāo)題First IFIP TC 14 Joi
編輯Erik van der Spek,Stefan G?bel,Jannicke Baalsrud H
視頻videohttp://file.papertrans.cn/312/311608/311608.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Entertainment Computing and Serious Games; First IFIP TC 14 Joi Erik van der Spek,Stefan G?bel,Jannicke Baalsrud H Conference proceedings 2
描述This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019..The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.?.
出版日期Conference proceedings 2019
關(guān)鍵詞3D; artificial intelligence; augmented reality; computer networks; data communication systems; e-learning
版次1
doihttps://doi.org/10.1007/978-3-030-34644-7
isbn_softcover978-3-030-34643-0
isbn_ebook978-3-030-34644-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2019
The information of publication is updating

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Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing GamesCs using speech. NPCs are in turn voiced by a human, allowing truly free-form conversation. Through a study of five groups playing the game, we show how players converse, interact, and play using natural language.
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Conference proceedings 2019EC-JCSG 2019, held in Arequipa, Peru, in November 2019..The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, e
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Thomas J. Walsh,Karen D. OpelloIn this study, we propose a method that generates fonts that match music videos by mixing fonts according to the music characteristics. Also, we reveal through experiments whether displaying lyrics in a blended font can emphasize music video impressions compared to displaying them in the existing font.
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Antibiotika und ChemotherapeutikaCs using speech. NPCs are in turn voiced by a human, allowing truly free-form conversation. Through a study of five groups playing the game, we show how players converse, interact, and play using natural language.
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Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank entional training. In the perceived effectiveness, the VR conditions achieved equal results than face-to-face workshops. The results provide evidence that VR solutions are an appropriate approach for vocational training.
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