找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Enhancing Video Game Localization Through Dubbing; Laura Mejías-Climent Book 2021 The Editor(s) (if applicable) and The Author(s), under e

[復(fù)制鏈接]
樓主: Gullet
11#
發(fā)表于 2025-3-23 11:25:29 | 只看該作者
12#
發(fā)表于 2025-3-23 14:56:38 | 只看該作者
https://doi.org/10.1007/978-3-030-27364-4me classification based on the single criterion of the interactive genre, that is, the type of activities and skills that the user encounters and puts into practice, making this taxonomy unique to video games compared to other media classifications.
13#
發(fā)表于 2025-3-23 18:46:38 | 只看該作者
https://doi.org/10.1057/978-1-137-40883-9they receive are also discussed based on the insights shared by current and anonymous localization professionals who illustrate how localization takes place nowadays. Special attention is drawn to the dubbing practices included in the localization process.
14#
發(fā)表于 2025-3-24 00:01:04 | 只看該作者
https://doi.org/10.1057/9781137321404nomy for interactive products. While film dubbing synchronies can be divided into three types, the multimodal configuration of video games expands the taxonomy to five synchronies related to the restrictions applied to the translatable assets.
15#
發(fā)表于 2025-3-24 04:59:33 | 只看該作者
The Psychology of War and Peaceinematics. The use of dubbing synchronies suggests a relationship between the level of restriction in each game situation and the type of synchrony: the more restrictive the game situation is, the more complex the type of synchrony applied.
16#
發(fā)表于 2025-3-24 07:38:25 | 只看該作者
https://doi.org/10.1007/978-1-349-12028-4de whose translation practices are already standardized and it represents a basic model for video game dubbing. This chapter concludes with some possible future lines of research on video game dubbing, which remains an underexplored AVT mode within the interactive media.
17#
發(fā)表于 2025-3-24 11:02:39 | 只看該作者
Video Games as Modern Multimodal Products,me classification based on the single criterion of the interactive genre, that is, the type of activities and skills that the user encounters and puts into practice, making this taxonomy unique to video games compared to other media classifications.
18#
發(fā)表于 2025-3-24 16:44:09 | 只看該作者
Game Localization: Stages and Particularities,they receive are also discussed based on the insights shared by current and anonymous localization professionals who illustrate how localization takes place nowadays. Special attention is drawn to the dubbing practices included in the localization process.
19#
發(fā)表于 2025-3-24 22:15:45 | 只看該作者
20#
發(fā)表于 2025-3-25 01:05:24 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 02:20
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
永济市| 高台县| 南阳市| 新巴尔虎左旗| 弋阳县| 农安县| 福贡县| 牡丹江市| 鄂温| 庆云县| 澄城县| 北安市| 肇东市| 高青县| 乐平市| 大丰市| 离岛区| 新源县| 神池县| 定边县| 平塘县| 宁津县| 望都县| 拜城县| 清原| 安阳市| 休宁县| 中卫市| 靖西县| 余江县| 织金县| 禄劝| 颍上县| 汉源县| 博客| 赤壁市| 手游| 德州市| 南召县| 焦作市| 淮滨县|